| 3 | Tower | A solo climb. Each floor is a fresh fight and the rewards scale with depth. |
| 4 | Gem Dungeon | The gem farm, and gems are what spins cost. |
| 4 | Pets | Your first pet. Pets fight beside you and bring their own skills. |
| 5 | Arena | PvP against other players' defences, with a weekly ladder. |
| 5 | Artifacts | Passive relics with set bonuses, levelled with their own currency. |
| 5 | Pet Dungeon | Pet food and pet upgrade materials. |
| 6 | Dungeon Dive | A descending run. How deep you get is tracked on your account. |
| 6 | Star Challenges | Per-chapter objectives that pay stars for clearing under restrictions. |
| 7 | Guilds | Everything guild-shaped hangs off this: raid, conquest, vault, chat and donations. |
| 7 | Heroes | Swapping your character. Before this you play the default Rogue. |
| 11 | Elite Chapters | The harder rerun of the campaign, tracked separately from normal. |
| 13 | Hero Synergy | Bonuses from the heroes you are NOT playing, so a benched hero still counts. |
| 14 | Sticker Album | The collection book. Finishing it pays a hero and a large gem sum. |
| 18 | Dojo | The weekly belt ladder, a separate PvP track from Arena. |
| 21 | Runes | Sockets for your gear. A lot of late damage lives here. |
| 25 | Auto Roll | Automatic re-rolling, so you stop tapping for every attempt. |
| 35 | Pet Build | Rolling pet powers and substats. Deep, and expensive. |
| 40 | Equipment Awakening | Turning an S-tier item into its SS form. The longest gate in the game. |