Run Skills

Every skill you can pick during a run — 187 of them, with all 42 Lv. 2 upgrades.
Most skills come in four versions. Lv. 1 is what you start with, and taking the same skill again in a run upgrades it to Lv. 1+. Once the skill tree has upgraded that skill, the run offers Lv. 2 instead, which is stronger, and taking that again upgrades it to Lv. 2+.
Lv. 1 cards describe themselves with arrows (↑↑↑) instead of numbers — the exact values only appear from Lv. 2 onward, so use the Lv. 2 rows below to see what a skill is really worth.
A skill tree unlock skill does not appear in runs at all until you buy it in the tree.

⚔️ General 94

Absolute Zero
Mythic
Lv. 1When HP <30% for the first time, Freeze yourself for 2 turns, making you invincible, unable to act, and recover HP every turn.
Affliction Affection
CommonLv. 2 from skill tree
Lv. 1Deal 3% more damage for each unique Status Effect on the enemy
Lv. 1+Deal 3% → 6% more damage for each unique Status Effect on the enemy
Lv. 2Deal 4% more damage for each unique Status Effect on the enemy
Lv. 2+Deal 8% more damage for each unique Status Effect on the enemy
Antidote
Commonskill tree unlock
Lv. 1Damage taken from Status Effects is reduced by 50%
Lv. 1+Damage taken from Status Effects is reduced by 50% → 75%
Assassinate
Common
Lv. 1Every 4 turns, deal 240% ATK to an enemy as Physical DMG. Cooldown reduces by 1 each time your Basic Attack critically strikes. Reduce target's Crit DMG Resistance by -18% for 2 turns.
Assassinate 2
Common
Lv. 1+Every 4 turns, deal 300% ATK to an enemy as Physical DMG. Cooldown reduces by 1 each time your Basic Attack critically strikes. Reduce target's Crit DMG Resistance by -24% for 2 turns. DMG increases by 10% for every 5% missing HP on the target.
Assassinate 3
Common
Lv. 1+Every 4 turns, deal 300% ATK to an enemy as Physical DMG. Cooldown reduces by 1 each time your Basic Attack critically strikes. Reduce target's Crit DMG Resistance by -30% for 2 turns. DMG increases by 10% for every 5% missing HP on the target. Reduce target's Dodge Rate by -18% for 2 turns.
Basic Attack Damage Up
Common
Lv. 1Basic Attack Damage ↑
Lv. 1+Basic Attack Damage ↑↑
Beefcake
LegendaryLv. 2 from skill tree
Lv. 1Max HP ↑↑↑↑, ATK ↓↓↓
Lv. 1+Max HP ↑↑↑↑↑, ATK ↓↓↓
Lv. 2Max HP +55%, ATK -30%
Lv. 2+Max HP +75%, ATK -30%
Better With Friends
CommonLv. 2 from skill tree
Lv. 1Pet DMG ↑
Lv. 1+Pet DMG ↑↑
Lv. 2Pet DMG +40%
Lv. 2+Pet DMG +75%
Burnout
Legendaryhero evolution
Lv. 1When HP <40%, ATK ↑↑ and DEF ↑↑, and Weapon Attacks deal additional Physical DMG equal to 50% of ATK to all enemies.
Lv. 1+When HP <40%, ATK ↑↑↑ and DEF ↑↑↑, and Weapon Attacks deal additional Physical DMG equal to 50% of ATK to all enemies.
Combo Mastery
LegendaryLv. 2 from skill tree
Lv. 1Combo Rate ↑↑, gain ATK ↑ on every Combo Attack, lasts until end of battle.
Lv. 1+Combo Rate ↑↑↑, gain ATK ↑↑ on every Combo Attack, lasts until end of battle.
Lv. 2Combo Rate +30%, gain ATK +10% on every Combo Attack, lasts until end of battle.
Lv. 2+Combo Rate +45%, gain ATK +15% on every Combo Attack, lasts until end of battle.
Combo Rate Up
CommonLv. 2 from skill tree
Lv. 1Combo Rate ↑
Lv. 1+Combo Rate ↑↑
Lv. 2Combo Rate +15%
Lv. 2+Combo Rate +30%
Counter Mastery
LegendaryLv. 2 from skill tree
Lv. 1Counter Rate ↑↑, gain DEF ↑ on every Counter Attack, lasts until end of battle.
Lv. 1+Counter Rate ↑↑↑, gain DEF ↑↑ on every Counter Attack, lasts until end of battle.
Lv. 2Counter Rate +30%, gain DEF +10% on every Counter Attack, lasts until end of battle.
Lv. 2+Counter Rate +45%, gain DEF +15% on every Counter Attack, lasts until end of battle.
Counter Rate Up
CommonLv. 2 from skill tree
Lv. 1Counter Rate ↑
Lv. 1+Counter Rate ↑↑
Lv. 2Counter Rate +15%
Lv. 2+Counter Rate +30%
Critical Energy
Legendaryskill tree unlock
Lv. 1Everytime you land a critical hit, gain +5 Ultimate Charge.
Lv. 1+Everytime you land a critical hit, gain +5 → +8 Ultimate Charge.
Critical Hit Damage Up
Common
Lv. 1Critical Hit Damage ↑
Lv. 1+Critical Hit Damage ↑↑
Critical Hit Rate Up
CommonLv. 2 from skill tree
Lv. 1Critical Hit Rate ↑
Lv. 1+Critical Hit Rate ↑↑
Lv. 2Critical Hit Rate +15%
Lv. 2+Critical Hit Rate +25%
Critical Mastery
Legendary
Lv. 1Critical Hit Rate ↑↑, Critical Hit DMG ↑↑, Non-Crit DMG ↓↓
Lv. 1+Critical Hit Rate ↑↑↑, Critical Hit DMG ↑↑↑, Non-Crit DMG ↓↓
Darkside
LegendaryLv. 2 from skill tree
Lv. 1When HP >50%, ATK ↑↑↑↑ but drain 10% of your HP every turn.
Lv. 1+When HP >50%, ATK ↑↑↑↑↑ but drain 10% of your HP every turn.
Lv. 2When HP >50%, ATK +75% but drain 10% of your HP every turn.
Lv. 2+When HP >50%, ATK +100% but drain 10% of your HP every turn.
Darksoul
Mythic
Lv. 1When HP <50%, ATK ↑↑↑↑↑
Dispel
Legendary
Lv. 1Enemy heals and shields are 50% less effective
Divine Intervention
Legendary
Lv. 1At the end of the round, if you are below 35% HP, gain a massive HP Shield and fully charge your Ultimate Gauge. Cooldown: 2 turns
Divine Judgement
Legendary
Lv. 1When you deal damage that leaves an enemy below 35% HP, cast 7 Bolts at them. Cooldown: 1 turn
Dodge Rate Up
Common
Lv. 1Dodge Rate ↑
Lv. 1+Dodge Rate ↑↑
Dualcast
Mythic
Lv. 1After using your Ultimate, follow up with another Ultimate. Ultimate Charge required to use Ultimate increased by +50%
Elemental Focus
Legendaryskill tree unlock
Lv. 1Dealing Fire/Ice/Lightning damage increases your damage dealt of that element type by +15%, stacking up to 5 times. Dealing damage with a different element resets all your stacks.
Endless Fury
Legendary
Lv. 1Everytime you use a Weapon Attack, gain +5% Max HP, stacking infinitely until the end of combat.
Energetic
Common
Lv. 1Start combat with +50 Ultimate Charge
Lv. 1+Start combat with +50 → +100 Ultimate Charge
Energy Nova
Common
Lv. 1Every 5 turns, deal 240% ATK to an enemy as Skill DMG. Cooldown reduces by 1 each time you use your Ultimate Attack. Reduce target's Skill DMG Resistance by -10% for 2 turns.
Energy Nova 2
Common
Lv. 1+Every 5 turns, deal 300% ATK to an enemy as Skill DMG. Cooldown reduces by 1 each time you use your Ultimate Attack. Reduce target's Skill DMG Resistance by -15% for 2 turns. Has a 15% chance to Stun.
Energy Nova 3
Common
Lv. 1+Every 5 turns, deal 300% ATK to an enemy as Skill DMG. Cooldown reduces by 1 each time you use your Ultimate Attack. Reduce target's Skill DMG Resistance by -20% for 3 turns. Has a 30% chance to Stun. Chance for Skill DMG to ignore Damage Reduction increased by +12% for 2 turns.
Enhanced Combo
Commonskill tree unlock
Lv. 1Every Combo Attack increases Crit Rate by +2%, stacking up to 15 times.
Lv. 1+Every Combo Attack increases Crit Rate by +2% → +3%, stacking up to 15 times.
Enhanced Counter
Commonskill tree unlock
Lv. 1Every Counter Attack increases Damage Reduction by +2%, stacking up to 15 times.
Lv. 1+Every Counter Attack increases Damage Reduction by +2% → +3%, stacking up to 15 times.
Enraged Dodge
Common
Lv. 1When HP <40%, Dodge Rate ↑↑
Lv. 1+When HP <40%, Dodge Rate ↑↑↑
Enraged Durability
Commonskill tree unlock
Lv. 1When HP <40%, DMG Reduction +30%
Lv. 1+When HP <40%, DMG Reduction +30% → +50%
Enraged Recovery
Common
Lv. 1When HP <40% for the first time, recover 7% HP every round for 3 rounds.
Lv. 1+When HP <40% for the first time, recover 7% → 14% HP every round for 3 rounds.
Enraged Shield
Common
Lv. 1When HP <40% for the first time, gain a Shield equal to 25% HP.
Lv. 1+When HP <40% for the first time, gain a Shield equal to 35% HP.
Enraged Strength
CommonLv. 2 from skill tree
Lv. 1When HP <40%, ATK ↑↑ and DEF ↑↑
Lv. 1+When HP <40%, ATK ↑↑↑ and DEF ↑↑↑
Lv. 2When HP <40%, ATK +50% and DEF +50%
Lv. 2+When HP <40%, ATK +70% and DEF +70%
Executioner
Legendary
Lv. 1When the enemy has less than 50% HP, and your HP is higher than the enemy's HP, immediately execute them.
Exoplating
LegendaryLv. 2 from skill tree
Lv. 1At the start of combat, gain a Shield equal to 70% of your Max HP, but Max HP ↓↓↓↓
Lv. 1+At the start of combat, gain a Shield equal to 70% → 100% of your Max HP, but Max HP ↓↓↓↓
Lv. 2At the start of combat, gain a Shield equal to 70% of your Max HP, but Max HP -40%
Lv. 2+At the start of combat, gain a Shield equal to 100% of your Max HP, but Max HP -40%
Eye for an Eye
Legendary
Lv. 1Whenever you are hit, deflect 500% of the damage back at all enemies.
Feast
Legendaryskill tree unlock
Lv. 1Whenever you defeat an enemy, your Max HP is increased by +2% for the rest of the current run.
Feral Adaptibility
Legendary
Lv. 1When you defeat an enemy, gain +2% Damage Reduction permanently for the rest of the run.
Feral Lethality
Legendary
Lv. 1When you defeat an enemy, gain +2% Critical Hit Rate and +1% Critical Hit Damage permanently for the rest of the run.
Follow-up Strike
Legendaryskill tree unlock
Lv. 1Every 4 Basic Attacks or Combo Attacks, deliver an additional Combo Attack that is guaranteed to critically strike.
Lv. 1+Every 3 Basic Attacks or Combo Attacks, deliver an additional Combo Attack that is guaranteed to critically strike.
Frost Nova
Mythic
Lv. 1After every 10th Icicle, cast Frost Nova on all enemies and Freeze them.
Gigantify
Legendaryskill tree unlock
Lv. 1At the start of combat and after every 4 turns, gain Gigantify, increasing your Max HP and Current HP by +100% for 1 turn
Glass Cannon
LegendaryLv. 2 from skill tree
Lv. 1ATK ↑↑↑↑, Max HP ↓↓↓
Lv. 1+ATK ↑↑↑↑↑, Max HP ↓↓↓
Lv. 2ATK +55%, Max HP -30%
Lv. 2+ATK +75%, Max HP -30%
Hardened
CommonLv. 2 from skill tree
Lv. 1DMG Reduction ↑
Lv. 1+DMG Reduction ↑↑
Lv. 2DMG Reduction +15%
Lv. 2+DMG Reduction +30%
Heavy Strike
Common
Lv. 1Every 10 turns, deal 240% ATK to an enemy as Counter Attack DMG. Cooldown reduces by 1 each time you execute a Counter Attack. Increases your Weapon Attack DMG Resistance by +18% for 2 turns.
Heavy Strike 2
Common
Lv. 1+Every 10 turns, deal 300% ATK to an enemy as Counter Attack DMG. Cooldown reduces by 1 each time you execute a Counter Attack. Increases your Weapon Attack DMG Resistance by +24% for 2 turns. Increases DEF by +18% for 2 turns.
Heavy Strike 3
Common
Lv. 1+Every 10 turns, deal 300% ATK to an enemy as Counter Attack DMG. Cooldown reduces by 1 each time you execute a Counter Attack. Increases your Weapon Attack DMG Resistance by +30% for 2 turns. Increases DEF by +30% for 2 turns. This attack deals +10% more DMG for every 5% HP the user is missing.
Heroism
Legendary
Lv. 1ATK ↑, DEF ↑, Max HP ↑
Lv. 1+ATK ↑↑, DEF ↑↑, Max HP ↑↑
Holy Blessing
Legendaryhero evolution
Lv. 1After using your Ultimate, gain a shield equal to 10% of Max HP, and increase your DMG Reduction by +15% for 2 turns, stacking up to 3 times.
Lv. 1+After using your Ultimate, gain a shield equal to 10 → 15% of Max HP, and increase your DMG Reduction by +15% for 2 turns, stacking up to 3 times.
Ice Wall
Common
Lv. 1When you take damage for the first time, take No DMG instead and counter with 2 Icicles.
Lv. 1+When you take damage for the first time, take No DMG instead and counter with 2 Icicles.
Lacerate
Common
Lv. 1Every 2 turns, deal 240% ATK to an enemy as Skill DMG. Reduce target's Damage over Time DMG Resistance by -18% for 2 turns.
Lacerate 2
Common
Lv. 1+Every 2 turns, deal 300% ATK to an enemy as Skill DMG. Reduce target's Damage over Time DMG Resistance by -24% for 2 turns. Grants you a shield equal to 9% Max HP.
Lacerate 3
Common
Lv. 1+Every 2 turns, deal 300% ATK to an enemy as Skill DMG. Reduce target's Damage over Time DMG Resistance by -30% for 1 turn. Grants you a shield equal to 15% Max HP. Reduce target's Healing and Shields received by -30% for 1 turn.
Last Stand
Legendary
Lv. 1When taking fatal damage, your HP cannot be lowered below 1 for the rest of the round. Can only occur once per combat.
Lv. 2+While Draco is below 40% HP, all allies gain +20% ATK.
Leaping Strike
Common
Lv. 1Every 10 turns, deal 240% ATK to an enemy as Combo Attack DMG. Cooldown reduces by 1 each time you execute a Combo Attack. Increases target's Combo Attack DMG Taken by +18% for 2 turns.
Leaping Strike 2
Common
Lv. 1+Every 10 turns, deal 300% ATK to an enemy as Combo Attack DMG. Cooldown reduces by 1 each time you execute a Combo Attack. Increases target's Combo Attack DMG Taken by +24% for 2 turns. Reduce target's shield received by -24% for 2 turns.
Leaping Strike 3
Common
Lv. 1+Every 10 turns, deal 300% ATK to an enemy as Combo Attack DMG. Cooldown reduces by 1 each time you execute a Combo Attack. Increases target's Combo Attack DMG Taken by +30% for 3 turns. Reduce target's shield received by -36% for 2 turns. Reduce enemy Counter Rate by -18% for 2 turns.
Lifesteal
CommonLv. 2 from skill tree
Lv. 1Weapon Attacks have a chance to Lifesteal
Lv. 1+Weapon Attacks have a chance to Lifesteal → Chance increased
Lv. 2Weapon Attacks have a 60% chance to Lifesteal
Lv. 2+Weapon Attacks have a 80% chance to Lifesteal
Master of War
Mythic
Lv. 1Critical Hit Rate ↑, Combo Rate ↑, Counter Rate ↑
Opening Strike
Legendary
Lv. 1ATK is doubled for the 1st round.
Lv. 1+ATK is doubled for the first two rounds.
Panic Shield
Commonskill tree unlock
Lv. 1After taking damage for the first time, gain a shield equal to 25% of your Missing HP
Pet Trainer
Commonskill tree unlock
Lv. 1You can no longer use Weapon Attacks, but your Pets attack delay are reduced by 1 and they deal +50% increased damage.
Purity
Legendaryskill tree unlock
Lv. 1When HP <40% for the first time, remove all damage over time and crowd control effects from yourself.
Ramping Defense
Mythic
Lv. 1Each round, DEF ↑
Ramping Power
Mythic
Lv. 1Each round, ATK ↑
Recovery
CommonLv. 2 from skill tree
Lv. 1Chance to restore 5% HP every turn.
Lv. 1+Chance to restore 5% HP every turn. → Chance increased
Lv. 2You have a 50% chance to restore 5% HP every turn.
Lv. 2+You have a 80% chance to restore 5% HP every turn.
Relentless Flurry
Legendary
Lv. 1Everytime you use a Weapon Attack, gain +5% Combo Rate and +5% Counter Rate, stacking infinitely until the end of combat.
Resurrection
Mythic
Lv. 1Revive after your first death. Effective only once.
Riposte
Legendaryskill tree unlock
Lv. 1Every 4 turns, the next time you are attacked you will receive -50% less damage and then you deliver a Counter Attack that deals double damage.
Lv. 1+Every 3 turns, the next time you are attacked you will receive -50% less damage and then you deliver a Counter Attack that deals double damage.
Shield Bash
Legendaryskill tree unlock
Lv. 1At the end of your turn, if you have any amount of shield, use Shield Bash, dealing damage equal to the amount of shield you have.
Shields Up!
Legendaryhero evolution
Lv. 1DMG Reduction ↑, when attacked there is a 50% chance to gain +20% DMG Reduction against the attack.
Lv. 1+DMG Reduction ↑↑, when attacked there is a 50% chance to gain +20% DMG Reduction against the attack.
Skilled Fighter
Legendaryskill tree unlock
Lv. 1Skill DMG +80%, Combo Rate -60%, Counter Rate -60%
Slow And Steady
CommonLv. 2 from skill tree
Lv. 1Status Effects DMG ↑
Lv. 1+Status Effects Damage ↑↑
Lv. 2Status Effects DMG +40%
Lv. 2+Status Effects DMG +60%
Souleater
Legendary
Lv. 1Whenever you defeat an enemy, your Max HP is increased by +5% for the rest of the current run.
Special Concoction
Legendaryhero evolution
Lv. 1Chance to restore 5% HP every turn, and gain either +30% ATK for 2 turns, +30% DEF for 2 turns, a 10% HP Shield, or +20 Ultimate Charge.
Lv. 1+Chance to restore 5% HP every turn, and gain either +30% ATK for 2 turns, +30% DEF for 2 turns, a 10% HP Shield, or +20 Ultimate Charge. | Chance increased
Spirit Dodge
Legendaryhero evolution
Lv. 1Dodge Rate ↑. After successfully dodging, gain 1 stack of Spirit Rush, increasing Skill DMG by +10%, and increasing Crit Rate by +4%, stacking up to 10 times, lasting until the end of battle.
Lv. 1+Dodge Rate ↑↑. After successfully dodging, gain 1 stack of Spirit Rush, increasing Skill DMG by +10%, and increasing Crit Rate by +4%, stacking up to 10 times, lasting until the end of battle.
Steady Growth
Commonskill tree unlock
Lv. 1Every turn, your Current HP and Max HP increase by +3%, stacking infinitely.
Lv. 1+Every turn, your Current HP and Max HP increase by +3% → +5%, stacking infinitely.
Strike Shield
CommonLv. 2 from skill tree
Lv. 1Weapon Attacks have a chance to grant a Shield
Lv. 1+Weapon Attacks have a chance to grant a Shield → Chance increased
Lv. 2Weapon Attacks have a 50% to grant a Shield
Lv. 2+Weapon Attacks have a 75% to grant a Shield
Super Flash
Mythic
Lv. 1At the start of combat, Stun all enemies for 1 turn.
Transfusion
Legendaryhero evolution
Lv. 1Weapon Attacks have a chance to trigger Transfusion, dealing extra damage equal to 100% ATK and lifestealing HP equal to 25% ATK
Lv. 1+Weapon Attacks have a chance to trigger Transfusion, dealing extra damage equal to 100% ATK and lifestealing HP equal to 25% ATK → Chance increased
Ultimate Damage Up
Common
Lv. 1Ultimate Damage ↑
Lv. 1+Ultimate Damage ↑↑
Ultimate Mastery
Legendary
Lv. 1Basic Attacks grant extra Ultimate Charge.
Lv. 1+Basic Attacks grant extra Ultimate Charge. → Effect increased
Ultimate Resistance
Legendary
Lv. 1You take 40% less damage from enemy Ultimate Attacks
Lv. 1+You take 40% → 65% less damage from enemy Ultimate Attacks
Ultimate Shield
Common
Lv. 1After using your Ultimate, gain a Shield
Lv. 1+After using your Ultimate, gain a Shield → Effect increased
Undying
Mythic
Lv. 1When HP <50%, HP Heal effects are +100% more effective.
Vampiric
Legendaryskill tree unlock
Lv. 1Lifesteal Rate +25%, Lifesteal Effect +50%, Magic DMG -50%
Warrior
LegendaryLv. 2 from skill tree
Lv. 1Physical DMG ↑↑, Magical DMG ↓↓
Lv. 1+Physical DMG ↑↑↑, Magical DMG ↓↓
Lv. 2Physical DMG +30%, Weapon Attack DMG +30%, Magical DMG -30%
Lv. 2+Physical DMG +50%, Weapon Attack DMG +50%, Magical DMG -50%
Weapon Mastery
Legendaryskill tree unlock
Lv. 1Your Basic Attacks, Combo Attacks and Counter Attacks deal +80% more DMG
Wizard
LegendaryLv. 2 from skill tree
Lv. 1Magical DMG ↑↑, Physical DMG ↓↓
Lv. 1+Magical DMG ↑↑↑, Physical DMG ↓↓
Lv. 2Magical DMG +30%, Skill DMG +30%, Physical DMG -30%
Lv. 2+Magical DMG +50%, Skill DMG +50%, Physical DMG -30%

🩸 Wound 16

Adrenaline Rush
Legendaryskill tree unlock
Lv. 1After applying Wound 10 times, fully fill your Ultimate Bar
Berserk
Mythic
Lv. 1When HP <50%, Cleave is used 2 times instead of 1.
Bloodlust
Legendary
Lv. 1Wound deals increased damage to enemies below 50% of their Max HP.
Lv. 1+Wound deals increased damage to enemies below 80% of their Max HP.
Burning Rage
Mythicskill tree unlock
Lv. 1You can no longer gain Ultimate Charge, but all your Cleaves are replaced with Steel Cyclone
Cleave
Common
Lv. 1Weapon Attacks have a chance to trigger Cleave, dealing damage to all enemies.
Lv. 1+Weapon Attacks have a chance to trigger Cleave, dealing damage to all enemies. → Chance increased
Cleave Mastery
LegendaryLv. 2 from skill tree
Lv. 1Cleave DMG ↑↑↑↑, but no longer applies Wound.
Lv. 1+Cleave DMG ↑↑↑↑↑, but no longer applies Wound.
Lv. 2Cleave DMG +130%, but no longer applies Wound.
Lv. 2+Cleave DMG +160%, but no longer applies Wound.
Deep Cuts
Commonskill tree unlock
Lv. 1Whenever your Weapon Attack critically strikes, apply 2 stacks of Wound
Lv. 1+Whenever your Weapon Attack critically strikes, apply 2 → 3 stacks of Wound
Desperate Cleave
Commonskill tree unlock
Lv. 1At the end of your turn, if you are below <40% HP, use Cleave
Lv. 1+At the end of your turn, if you are below <40% HP, use Cleave 2 times
Lash Out
Common
Lv. 1When HP <40% for the first time, use Cleave 2 times.
Lv. 1+When HP <40% for the first time, use Cleave 2 → 3 times.
Licking Wounds
LegendaryLv. 2 from skill tree
Lv. 1After defeating an enemy, restore some HP. Effectiveness increases for each stack of Wound the enemy had.
Lv. 1+After defeating an enemy, restore some HP. Effectiveness increases for each stack of Wound the enemy had. → Effect increased
Lv. 2After defeating an enemy, restore 3% of your HP. Effectiveness increases for each stack of Wound the enemy had.
Lv. 2+After defeating an enemy, restore 5% of your HP. Effectiveness increases for each stack of Wound the enemy had.
Opportunist
CommonLv. 2 from skill tree
Lv. 1Deal increased DMG to enemies afflicted with Wound.
Lv. 1+Deal increased DMG to enemies afflicted with Wound. → Effect increased
Lv. 2Deal +25% increased DMG to enemies afflicted with Wound.
Lv. 2+Deal +50% increased DMG to enemies afflicted with Wound.
Steel Cyclone
Legendary
Lv. 1After using Cleave 3 times, use Steel Cyclone, dealing damage to all enemies.
Lv. 1+After using Cleave 3 → 2 times, use Steel Cyclone, dealing damage to all enemies.
Thrill of Battle
Mythic
Lv. 1When HP <50%, Cleave will also restore a bit of HP.
Ultimate Cleave
Common
Lv. 1After using your Ultimate, trigger Cleave 2 times.
Lv. 1+After using your Ultimate, trigger Cleave 2 → 3 times.
Wound Mastery
Legendary
Lv. 1Wound can now stack up to 20 times.
Lv. 1+Wound can now stack up to 20 → 30 times.
Wound Strike
CommonLv. 2 from skill tree
Lv. 1Weapon Attacks will apply 1 stack of Wound.
Lv. 1+Weapon Attacks will apply 1 → 2 stacks of Wound.
Lv. 2Weapon Attacks will apply 2 stacks of Wound.
Lv. 2+Weapon Attacks will apply 3 stacks of Wound.

☠️ Poison 16

Contagion
Legendary
Lv. 1When an enemy with Poison dies, all stacks are transferred to all other enemies.
Corrosion
Commonskill tree unlock
Lv. 1Deal +1% increased damage to enemies for each stack of Poison on them
Lv. 1+Deal +1% → +2% increased damage to enemies for each stack of Poison on them
Crippling Cloud
Mythic
Lv. 1When taking damage that leaves you below <35% HP for the first time, apply Poison 5 times on all enemies and Stun them for 1 turn.
Deep Venom
Mythic
Lv. 1Every 2 rounds, your next Basic Attack will double the enemy's Poison stacks.
Envenom
Legendary
Lv. 1Whenever you would have applied Wound, apply Poison instead.
Fester
Legendary
Lv. 1When you use your Ultimate, trigger Fester, dealing bonus damage that scales with the amount of Poison stacks the enemy has.
Outbreak
LegendaryLv. 2 from skill tree
Lv. 1At round 5, apply Poison 10 times on all enemies.
Lv. 1+At round 5, apply Poison 10 → 15 times on all enemies.
Lv. 2At round 3, apply Poison 10 times on all enemies.
Lv. 2+At round 3, apply Poison 15 times on all enemies.
Poison Cloud
CommonLv. 2 from skill tree
Lv. 1At the end of your turn, apply 1 stack of Poison to all enemies.
Lv. 1+At the end of your turn, apply 1 → 2 stacks of Poison to all enemies.
Lv. 2At the end of your turn, apply 2 stacks of Poison to all enemies.
Lv. 2+At the end of your turn, apply 3 stacks of Poison to all enemies.
Poison Mastery
Legendary
Lv. 1Poison DMG ↑↑
Lv. 1+Poison DMG ↑↑↑
Poison Strike
CommonLv. 2 from skill tree
Lv. 1Weapon Attacks will apply 1 stack of Poison.
Lv. 1+Weapon Attacks will apply 1 → 2 stacks of Poison.
Lv. 2Weapon Attacks will apply 2 stacks of Poison.
Lv. 2+Weapon Attacks will apply 3 stacks of Poison.
Serpent Stance
Mythicskill tree unlock
Lv. 1Dealing any form of non-poison damage will apply 1 stack of Poison on the enemy
Sneaky Poison
Common
Lv. 1When you dodge, apply Poison to a random enemy 2 times.
Lv. 1+When you dodge, apply Poison to a random enemy 2 → 3 times.
Special Experiment
Common
Lv. 1When your Pets attack, they will apply 1 stack of Poison.
Lv. 1+When your Pets attack, they will apply 1 → 2 stack of Poison.
Toxic Retaliation
Commonskill tree unlock
Lv. 1Whenever you take damage or use a Counter Attack, apply 1 stack of Poison on the enemy
Lv. 1+Whenever you take damage or use a Counter Attack, apply 1 → 2 stack of Poison on the enemy
Ultimate Poison
Common
Lv. 1When using your Ultimate, apply 2 stacks of Poison.
Lv. 1+When using your Ultimate, apply 2 → 3 stacks of Poison.
Venom Burst
Legendaryskill tree unlock
Lv. 1Every 20 times you apply Poison, use Venom Burst, dealing damage equal to 10% Max HP to all enemies.

🔥 Fire 16

A Warm Welcome
Commonskill tree unlock
Lv. 1At the start of combat, cast Fire Wave 3 times
Lv. 1+At the start of combat, cast Fire Wave 3 → 5 times
Blazing Frenzy
Legendaryskill tree unlock
Lv. 1Everytime you apply a stack of Burn, gain 1 stack of Blazing Frenzy, increasing your Fire DMG by +5%, stacking up to 20 times.
Deadly Fireball
Common
Lv. 1Whenever your Weapon Attacks critically hit, cast a Fireball.
Lv. 1+Whenever your Weapon Attacks critically hit, cast 1 → 2 Fireballs.
Deadly Flames
Legendary
Lv. 1Skills that have a chance to trigger Fire Spells are guaranteed to trigger them if you critically strike.
Fire Lord
Mythicskill tree unlock
Lv. 1Dealing Fire DMG restores a bit of HP, and heals twice as much when HP <40%. Fire DMG↑↑, Combo Rate↓↓, Counter Rate↓↓
Fire Mastery
Legendary
Lv. 1Fire DMG ↑↑
Lv. 1+Fire DMG ↑↑↑
Fire Wave
Common
Lv. 1Every turn cast Fire Wave.
Lv. 1+Every turn cast 1 → 2 Fire Waves.
Fire Weapon
CommonLv. 2 from skill tree
Lv. 1Your Weapon Attacks deal additional fire damage and have a chance to cast Fireball.
Lv. 1+Your Weapon Attacks deal additional fire damage and have a chance to cast Fireball. → Chance increased
Lv. 2Your Weapon Attacks deal additional fire damage and have a 60% to cast Fireball.
Lv. 2+Your Weapon Attacks deal additional fire damage and have a 80% to cast Fireball.
Firestarter
LegendaryLv. 2 from skill tree
Lv. 1After casting Fireball, you have a chance to cast Fire Wave 2 times.
Lv. 1+After casting Fireball, you have a chance to cast Fire Wave 2 → 3 times.
Lv. 2After casting Fireball, you have a 75% chance to cast Fire Wave 2 times.
Lv. 2+After casting Fireball, you have a 75% chance to cast Fire Wave 3 times.
Flame Strike
LegendaryLv. 2 from skill tree
Lv. 1After casting Fireball, you have a chance to cast Flame Strike
Lv. 2After casting Fireball, you have a 70% chance to cast Flame Strike
Inferno
Legendary
Lv. 1Chance to apply Burn is doubled. Burn now stacks infinitely.
Meltdown
Mythic
Lv. 1After applying Burn 10 times, cast Meltdown.
Meteor
Mythic
Lv. 1After casting Flame Strike, you have a chance to cast Meteor
Pyromania
CommonLv. 2 from skill tree
Lv. 1Deal more damage to burning targets.
Lv. 1+Deal more damage to burning targets. → Effect increases
Lv. 2Deal 25% more damage to burning targets.
Lv. 2+Deal 40% more damage to burning targets.
Ultimate Fireball
Common
Lv. 1Cast 2 Fireballs after using your Ultimate.
Lv. 1+Cast 2 → 3 Fireballs after using your Ultimate.
Ultimate Flame Strike
Commonskill tree unlock
Lv. 1After using your Ultimate, cast 1 Flame Strike
Lv. 1+After using your Ultimate, cast 1 → 2 Flame Strike

❄️ Ice 13

Counter Icicle
Common
Lv. 1Whenever you Counter-Attack, cast Icicle.
Lv. 1+Whenever you Counter-Attack, cast 1 → 2 Icicles.
Deadly Ice
Commonskill tree unlock
Lv. 1Every time Icicle critically strikes, cast Frost Strike
Lv. 1+Every time Icicle critically strikes, cast Frost Strike 2 times
Enervating Cold
Legendary
Lv. 1Every 7th Icicle reduces enemy Ultimate Charge by -50.
Lv. 1+Every 7th → 6th Icicle reduces enemy Ultimate Charge by -50.
Evercold
Mythicskill tree unlock
Lv. 1At the end of your turn, and whenever you cast your Ultimate, and whenever Icicle critically strikes, your Ice DMG is increased by +10%, stacking up to 15 times.
Flash Frost
Commonskill tree unlock
Lv. 1Every 2 turns, cast Icicle. If you have a shield active, cast Icicle again.
Lv. 1+Every 2 → 1 turn, cast Icicle. If you have a shield active, cast Icicle again.
Fragile Cold
CommonLv. 2 from skill tree
Lv. 1Chill increases damage you deal to the target by 5% per stack.
Lv. 1+Chill increases damage you deal to the target by 5% → 10% per stack.
Lv. 2Chill increases damage you deal to the target by 8% per stack.
Lv. 2+Chill increases damage you deal to the target by 10% per stack.
Freezing Cold
LegendaryLv. 2 from skill tree
Lv. 1When an enemy reaches max Chill stacks, they become Frozen, and all Chill stacks are consumed.
Lv. 2When an enemy reaches max Chill stacks, they become Frozen, and all Chill stacks are consumed. Deal 20% increased damage to Frozen enemies.
Lv. 2+When an enemy reaches max Chill stacks, they become Frozen, and all Chill stacks are consumed. Deal 30% increased damage to Frozen enemies.
Frost Strike
Legendary
Lv. 1Every 4th Icicle, cast Frost Strike
Lv. 1+Every 4th → 3rd Icicle, cast Frost Strike
Frostbite
Legendaryskill tree unlock
Lv. 1Your critical hit rate is increased by +5% for each stack of Chill on the enemy
Ice Mastery
Legendary
Lv. 1Ice DMG ↑↑
Lv. 1+Ice DMG ↑↑↑
Ice Spikes
LegendaryLv. 2 from skill tree
Lv. 1When you are attacked while having a Shield up, counter-attack with Icicle.
Lv. 1+When you are attacked while having a Shield up, counter-attack with 1 → 2 Icicles.
Lv. 2When you are attacked while having a Shield up, counter-attack with Icicle. Start combat with a shield equal to 15% of Max HP.
Lv. 2+When you are attacked while having a Shield up, counter-attack with 2 Icicles. Start combat with a shield equal to 15% of Max HP.
Ice Weapon
CommonLv. 2 from skill tree
Lv. 1Your Weapon Attacks deal additional ice damage and have a chance to cast Icicle.
Lv. 1+Your Weapon Attacks deal additional ice damage and have a chance to cast Icicle. → Chance increased
Lv. 2Your Weapon Attacks deal additional ice damage and have a 75% chance to cast Icicle.
Lv. 2+Your Weapon Attacks deal additional ice damage and have a 100% chance to cast Icicle.
Ultimate Icicle
Common
Lv. 1Cast 2 Icicles upon using your Ultimate.
Lv. 1+Cast 2 → 3 Icicles upon using your Ultimate.

⚡ Lightning 16

Charged Battery
Legendary
Lv. 1Your Bolts deal no damage but grant 1 stack of Charged Battery. After your Ultimate, cast Mega Bolt, dealing more damage per stack.
Combo Bolt
Commonskill tree unlock
Lv. 1After every Combo Attack, cast Bolt
Lv. 1+After every Combo Attack, cast 2 Bolts
Electroparalysis
Commonskill tree unlock
Lv. 1Dealing Lightning DMG lowers enemy dodge rate, combo rate, and counter rate by -5% for 2 turns, stacking up to 5 times.
Energizing Current
LegendaryLv. 2 from skill tree
Lv. 1Every Bolt grants you 2 Ultimate Charge
Lv. 1+Every Bolt grants you 2 → 4 Ultimate Charge
Lv. 2Every Bolt grants you 4 Ultimate Charge
Lv. 2+Every Bolt grants you 6 Ultimate Charge
Flash Storm
Common
Lv. 1At the start of battle cast 3 Bolts.
Lv. 1+At the start of battle cast 3 → 5 Bolts.
High Voltage
LegendaryLv. 2 from skill tree
Lv. 1Each Bolt increases your Lightning DMG by +8% for 2 turns.
Lv. 1+Each Bolt increases your Lightning DMG by +8% → +12% for 2 turns.
Lv. 2Each Bolt increases your Lightning DMG by +12% for 2 turns.
Lv. 2+Each Bolt increases your Lightning DMG by +15% for 2 turns.
Lightning Mastery
Legendary
Lv. 1Lightning DMG ↑↑
Lv. 1+Lightning DMG ↑↑↑
Lightning Weapon
CommonLv. 2 from skill tree
Lv. 1Your Weapon Attacks deal additional lightning damage and have a chance to cast Bolt.
Lv. 1+Your Weapon Attacks deal additional lightning damage and have a chance to cast Bolt. → Chance increased
Lv. 2Your Weapon Attacks deal additional lightning damage and have a 75% chance to cast Bolt.
Lv. 2+Your Weapon Attacks deal additional lightning damage and have a 100% chance to cast Bolt.
Live Wire
CommonLv. 2 from skill tree
Lv. 1When attacked by an enemy, cast Bolt.
Lv. 1+When attacked by an enemy, cast 1 → 2 Bolts.
Lv. 2When attacked by an enemy, cast 1-2 Bolts.
Lv. 2+When attacked by an enemy, cast 2-3 Bolts.
Overload
Legendaryskill tree unlock
Lv. 1Every Bolt increases your Combo Rate by +10%, stacking up to 10 times, but every Combo Attack removes 2 stacks.
Repeated Bolt
Legendary
Lv. 1Bolts have a chance to trigger another Bolt.
Lv. 1+Bolts have a chance to trigger another Bolt. → Chance increased
Round Bolt
Common
Lv. 1Every turn cast Bolt.
Lv. 1+Every turn cast 1 → 2 Bolts.
Static Discharge
Mythicskill tree unlock
Lv. 1Every 15 Bolts, cast Static Discharge, dealing Lightning DMG to all enemies and stunning them for 1 turn.
Thunder God
Mythic
Lv. 1Every turn, instead of attacking with your weapon, gain a small Shield, gain Ultimate Charge, and cast X Bolts where X is the current round number.
Thunderstorm
Mythic
Lv. 1Every Bolt causes a Thunderstorm, dealing damage to all enemies.
Ultimate Bolt
Common
Lv. 1Cast 2 Bolts after using your Ultimate.
Lv. 1+Cast 2 → 3 Bolts after using your Ultimate.

✴️ Shuriken 16

Critical Throw
Commonskill tree unlock
Lv. 1Whenever your Weapon Attacks critically strike, throw 1 Shuriken
Lv. 1+Whenever your Weapon Attacks critically strike, throw 1 → 2 Shurikens
Deadly Stars
LegendaryLv. 2 from skill tree
Lv. 1Shuriken DMG ↑↑↑↑, but Shurikens no longer trigger other effects.
Lv. 2Shuriken DMG +125%, but Shurikens no longer trigger other effects.
Death Lotus
Mythic
Lv. 1After using your Ultimate, throw 5 Shurikens at random enemies.
Elemental Stars
Legendary
Lv. 1Your Shurikens also apply any Elemental Weapon effects you have learned.
Energizing Shuriken
CommonLv. 2 from skill tree
Lv. 1Every 2 rounds, throw 1 Shuriken. All Shurikens have a chance to grant a bit of Ultimate Charge.
Lv. 1+Every 2 rounds, throw 1 Shuriken. All Shurikens have a chance to grant a bit of Ultimate Charge. → Chance increased
Lv. 2Every 2 rounds, throw 1 Shuriken. All Shurikens have a chance to grant +8 Ultimate Charge.
Lv. 2+Every 2 rounds, throw 1 Shuriken. All Shurikens have a chance to grant +8 Ultimate Charge. → Chance increased
Fuma Shuriken
LegendaryLv. 2 from skill tree
Lv. 1Every 4 Shurikens thrown, throw a massive Fuma Shuriken.
Lv. 1+Every 4 → 3 Shurikens thrown, throw a massive Fuma Shuriken.
Lv. 2Every 3 Shurikens thrown, throw a massive Fuma Shuriken.
Lv. 2+Every 3 Shurikens thrown, and at the start of every turn, throw a massive Fuma Shuriken.
Heal Shuriken
Common
Lv. 1Every 2 rounds, throw 1 Shuriken. All Shurikens have a chance to heal you a bit.
Lv. 1+Every 2 rounds, throw 1 Shuriken. All Shurikens have a chance to heal you a bit. → Chance increased
Ninja Dodge
Commonskill tree unlock
Lv. 1Whenever you dodge, throw 2 Shurikens
Lv. 1+Whenever you dodge, throw 2 → 3 Shurikens
Poison Shuriken
Common
Lv. 1Every 2 rounds, throw 1 Shuriken. All Shurikens have a chance to apply Poison.
Lv. 1+Every 2 rounds, throw 1 Shuriken. All Shurikens have a chance to apply Poison. → Chance increased
Quick Throw
Legendary
Lv. 1All Shuriken cooldowns are reduced by 1 turn.
Shadow Partner
Mythic
Lv. 1Double the amount of Shurikens thrown.
Shuricoins
Legendaryskill tree unlock
Lv. 1Whenever a Shuriken is thrown, gain 3 Shop Tokens
Shuriken Mastery
Legendary
Lv. 1Shuriken DMG ↑↑
Lv. 1+Shuriken DMG ↑↑↑
Shuriken Throw
CommonLv. 2 from skill tree
Lv. 1Every 2 rounds, throw 1 Shuriken.
Lv. 1+Every 2 rounds, throw 1 → 2 Shurikens.
Lv. 2Every 2 rounds, throw 2 Shurikens.
Lv. 2+Every 2 rounds, throw 3 Shurikens.
Thousand Cuts
Mythicskill tree unlock
Lv. 1After dealing damage with a Shuriken, there is a 50% chance to apply Thousand Cuts, dealing damage every turn equal to 2% of the enemy's Max HP for 2 turns.
Wound Shuriken
Common
Lv. 1Every 2 rounds, throw 1 Shuriken. All Shurikens have a chance to apply Wound.
Lv. 1+Every 2 rounds, throw 1 Shuriken. All Shurikens have a chance to apply Wound. → Chance increased
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