Every sentinel, both skill lines, and exactly what each star unlocks. All 6, from build 0630.


HarbingerMythic
Obtained from limited time events
Power skillSoul Harvestby stars
0★Lv.1
Every 8 Weapon Attacks, reap the enemy, dealing Physical DMG equal to 200% of ATK, and granting you +25 Ultimate Charge. If the target is below 25% HP, gain an additional +25 Ultimate Charge.
5★Lv.2
Every 7 Weapon Attacks, reap the enemy, dealing Physical DMG equal to 300% of ATK, and granting you +25 Ultimate Charge. If the target is below 40% HP, gain an additional +25 Ultimate Charge.
Combat skillDeath Sentenceby Enhancement
Enhance 0Lv.1
Swing the dark scythe 3 times, dealing 200% of Sentinel ATK as Physical DMG to all enemies and applying 1 stack of Death Mark, with a 50% chance to apply 2 stacks instead, stacking infinitely. At the end of your turn, if an enemy's remaining HP percentage is lower than the amount of Death Mark stacks they have, they are instantly defeated.
Enhance 2Lv.2
Damage increases to 225% of Sentinel ATK per swing
Enhance 4Lv.3
Each swing of Death Sentence is now guaranteed to apply 2 stacks of Death Mark
Enhance 7Lv.4
Damage increases to 250% of Sentinel ATK per swing
Enhance 10Lv.5
Each swing of the dark scythe grants you +10 Ultimate Charge.
Additionally, when Death Mark executes an enemy, restore 25% of your Max HP.
Mastery+63% Global ATK, +40% DMG vs <40% HP, +20% DMG Boostat level 60, deployed
Lv 10Power
Each reap also places 1 Death Mark on the lowest-HP% enemy (works with Death Sentence in a Combat slot).
Lv 20Combat
Each swing also lowers the enemy's Max HP by 1% (stacks up to 30 times) needs Enhance 7
Lv 30Power
Each reap gives +5 more Ultimate charge (doubled at low HP, like the base charge). needs 5★
Lv 40Combat
Executing an enemy applies 5 Death Mark stacks to all other enemies needs Enhance 9
Lv 50Power
Each reap heals the hero 3% Max HP needs 5★
Lv 60Combat
Each Death Mark stack also lowers the target's healing and shielding received by 1% needs Enhance 10


Emperor CrimsonLegendary
Obtained from limited time events
Power skillBlack Thornby stars
0★Lv.1
Every 8 Shurikens thrown, fire between 0-3 Black Thorns at random enemies, dealing 60% ATK as Shuriken DMG, and reduces the enemy's Max HP by -3%, stacking up to 15 times.
5★Lv.2
Every 7 Shurikens thrown, fire between 0-3 Black Thorns at random enemies, dealing 90% ATK as Shuriken DMG, and reduces the enemy's Max HP by -5%, stacking up to 15 times.
Combat skillScarlet Barrageby Enhancement
Enhance 0Lv.1
Unleashes a storm of needles to deal 50% of Sentinel ATK as Shuriken DMG 5 times on random enemies. Each needle has a 50% chance to fire another needle.
Enhance 2Lv.2
Damage increases to 75% of Sentinel ATK
Enhance 4Lv.3
Retrigger chance increased to 100%
Enhance 7Lv.4
Damage increases to 100% of Sentinel ATK
Enhance 10Lv.5
Each needle has a 25% chance to increase the player's Ultimate Gauge by +15
Mastery+45% Global ATK, +30% Shuriken DMG, +30% Crit Damageat level 60, deployed
Lv 10Power
Always applies at least 1 Black Thorn
Lv 20Combat
Each needle has a 10% chance to fire 1 extra needle. Extra needles from this effect can't trigger it again. needs Enhance 7
Lv 30Power
+3 max Black Thorns stacks needs 5★
Lv 40Combat
Needles crit 15% more often needs Enhance 9
Lv 50Power
Each Black Thorn also lowers enemy DEF by 1% needs 5★
Lv 60Combat
Fires 5 extra needles needs Enhance 10


Hellfire DrakeLegendary
Obtained from limited time events
Power skillBlazing Crownby stars
0★Lv.1
Every 5 times Fire Wave is used, Blazing Crown is triggered, dealing Fire DMG equal to 300% ATK and applying 2 stacks of Eternal Flame, which burns the enemy for 3% of their Max HP every turn, stacking up to 5 times.
5★Lv.2
Every 4 times Fire Wave is used, Blazing Crown is triggered, dealing Fire DMG equal to 450% ATK and applying 2 stacks of Eternal Flame, which burns the enemy for 4.5% of their Max HP every turn, stacking up to 5 times.
Combat skillThrough the Fire and Flamesby Enhancement
Enhance 0Lv.1
Deal 300% of Sentinel ATK as Fire DMG to all enemies. Increases player Burn DMG by +40%, stacking up to 3 times, lasting until the end of battle.
Enhance 2Lv.2
Damage increases to 500% of Sentinel ATK
Enhance 4Lv.3
After Through the Fire and Flames is used, there is a chance to unleash up to 5 Fire Waves.
Enhance 7Lv.4
Damage increases to 750% of Sentinel ATK
Enhance 10Lv.5
After Through the Fire and Flames is used, Eternal Flame damage is increased by +50%, stacking up to 3 times
Mastery+45% Global ATK, +30% Burn DMG, +30% Combo Attack DMGat level 60, deployed
Lv 10Power
Eternal Flame burns +1% of the target's Max HP
Lv 20Combat
+1 max stack of its Burn DMG buff needs Enhance 7
Lv 30Power
Each Blazing Crown gives the hero +10% Fire DMG for 2 turns needs 5★
Lv 40Combat
Also spreads 1 Burn stack to every enemy needs Enhance 9
Lv 50Power
Eternal Flame max stacks +1 needs 5★
Lv 60Combat
Enemies that die from Through the Fire and Flames explode, hitting all enemies with Meltdown needs Enhance 10


Permafrost TitanLegendary
Obtained from limited time events
Power skillCold as Iceby stars
0★Lv.1
Every 8 times Skill DMG is dealt, trigger Cold as Ice, dealing Ice DMG to all enemies equal to 150% ATK and reducing enemy Combo Rate, Counter Rate, and Dodge Rate by -3%, stacking up to 3 times.
5★Lv.2
Every 7 times Skill DMG is dealt, trigger Cold as Ice, dealing Ice DMG to all enemies equal to 225% ATK and reducing enemy Combo Rate, Counter Rate, and Dodge Rate by -5%, stacking up to 3 times.
Combat skillFrozen Heartby Enhancement
Enhance 0Lv.1
Deal 350% of Sentinel ATK as Ice DMG to all enemies and apply 1 stack of Hypothermia, reducing enemy Physical DMG and Magical DMG by -5%, up to 5 stacks.
Enhance 2Lv.2
Damage increases to 600% of Sentinel ATK, and Hypothermia also reduces enemy critical hit rate -3% per stack
Enhance 4Lv.3
After Frozen Heart is used, deal additional True DMG equal to 10% of the enemies Max HP
Enhance 7Lv.4
Damage increases to 900% of Sentinel ATK, and Hypothermia also reduces enemy critical hit rate -5% per stack
Enhance 10Lv.5
At 5 stacks of Hypothermia, the enemy becomes Frozen for 1 turn
Mastery+45% Global DEF, +30% Counter Attack DMG, +30% DMG vs Bossat level 60, deployed
Lv 10Power
The ice blast also applies 1 Hypothermia stack needs Enhance 5
Lv 20Combat
+1 max Hypothermia stack needs Enhance 7
Lv 30Power
The ice blast's debuffs have +1 max stacks. needs 5★
Lv 40Combat
Applies 2 Hypothermia stacks per hit instead of 1 needs Enhance 9
Lv 50Power
The ice blast deals +30% damage to Frozen enemies (works with Frozen Heart in a Combat slot). needs 5★
Lv 60Combat
Freezing an enemy releases an ice blast on all enemies needs Enhance 10


ThunderbringerLegendary
Obtained from limited time events
Power skillLightning Crashby stars
0★Lv.1
Every 8 Bolts triggered, summons a Lightning Crash dealing Lightning DMG equal to 100% ATK on all enemies and increasing damage enemies take from Skills by +40% for 2 turns.
5★Lv.2
Every 7 Bolts triggered, summons a Lightning Crash dealing Lightning DMG equal to 150% ATK on all enemies and increasing damage enemies take from Skills by +60% for 2 turns.
Combat skillRide the Lightningby Enhancement
Enhance 0Lv.1
Deal 300% of Sentinel ATK as Lightning DMG to all enemies. Increases player's Shield Gained by +10%, stackable up to 3 times, lasting until the end of battle.
Enhance 2Lv.2
Damage increases to 500% of Sentinel ATK
Enhance 4Lv.3
Every 5 Bolts, the player gains 1 stack of Thunderbringer Charge. After Ride the Lightning is used, consume all Thunderbringer Charges and gain a 3% HP Shield for each charge consumed.
Enhance 7Lv.4
Damage increases to 750% of Sentinel ATK
Enhance 10Lv.5
Ride the Lightning now stuns enemies if it consumes at least 5 stacks of Thunderbringer Charge
Mastery+45% Global HP, +30% Ultimate Attack DMG, +30% DMG to Shieldedat level 60, deployed
Lv 10Power
Lightning Crash has a 50% chance to trigger again with 50% damage (the repeat does not apply the Skill Resistance Down debuff)
Lv 20Combat
+1 max stack of its Shield Gained buff needs Enhance 7
Lv 30Power
Lightning Crash is now guaranteed to trigger again with 50% effectiveness (the repeat still does not apply the Skill Resistance Down debuff) needs 5★
Lv 40Combat
The HP Shield from Thunderbringer Charges also gives the hero +1 Ultimate Charge needs Enhance 9
Lv 50Power
Each Lightning Crash also shields the hero for 4% Max HP needs 5★
Lv 60Combat
Strikes twice; the second strike has 50% power needs Enhance 10
How they grow
Star up duplicates
| Rarity | Stars | Duplicates | Enhance levels | Shards to max |
|---|
| Rare | 1 | 1 each | 10 | 1,650 |
| Epic | 1 | 1 each | 10 | 1,650 |
| Legendary | 6 | 1 each | 10 | 1,650 |
| Mythic | 6 | 1 each | 10 | 1,650 |
Enhancement same for every rarity
| Level | Sentinel shards | Total |
|---|
| Enhance 1 | 30 | 30 |
| Enhance 2 | 60 | 90 |
| Enhance 3 | 90 | 180 |
| Enhance 4 | 120 | 300 |
| Enhance 5 | 150 | 450 |
| Enhance 6 | 180 | 630 |
| Enhance 7 | 210 | 840 |
| Enhance 8 | 240 | 1,080 |
| Enhance 9 | 270 | 1,350 |
| Enhance 10 | 300 | 1,650 |
Sentinel Global Bonus 100 levels, shared by every sentinel you own
| Milestone | Cost of that level | Total Sentinel Hammers |
|---|
| Lv 10 | 455 | 2,650 |
| Lv 25 | 1,000 | 15,255 |
| Lv 50 | 1,000 | 40,255 |
| Lv 75 | 1,500 | 75,055 |
| Lv 100 (max) | 1,500 | 112,555 |
Each sentinel has its OWN shards, from duplicate copies. Enhancement is what levels the Combat skill you slot into battle; Power comes from stars. Combat skill slots unlock at chapter 12, chapter 30, chapter 60. Sentinels inherit ATTACK from your hero as they enhance.
Mastery
Mastery opens at 3★ and is trained with Sentinel Manual up to level 60. Every level that is not a Milestone raises one of three hero stats, named on each sentinel's card: the main stat on levels 1, 4, 7 of every ten, the first DMG stat on 2, 5, 8, the second on 3, 6, 9. Levels 10, 20, 30, 40, 50, 60 are Milestones: each upgrades the sentinel's own Power or Combat skill (the effect is on the card; a Power upgrade works while the sentinel is in the Power slot, a Combat upgrade while it is in a Combat slot, and some need a star or Enhance level first). With the sentinel in one of your three Combat slots your hero gets the full stats; anywhere else, the Power slot included, it gets Echo: 1% of them per Mastery level, up to 60%. Echo gives stats only. Cores are the sentinel's own shards, the balance Enhancement spends. At level 30 the sentinel's own frame turns silver, at 60 gold. Sentinel Manuals drop from the Celestial Fortune Chest and the Snowglobe Chest in the current config.
What a level gives · Legendary per level, 3 levels of each stat in every ten
| Levels | Main stat | DMG stats | DMG Reduction or DMG Boost |
|---|
| Lv 1 to 10 | +2% | +1% | +0.5% |
| Lv 11 to 20 | +2% | +1% | +0.5% |
| Lv 21 to 30 | +2% | +2% | +1% |
| Lv 31 to 40 | +3% | +2% | +1% |
| Lv 41 to 50 | +3% | +2% | +1% |
| Lv 51 to 60 | +3% | +2% | +1% |
| At 60 | +45% | +30% | +15% |
What a level gives · Mythic per level, 3 levels of each stat in every ten
| Levels | Main stat | DMG stats | DMG Reduction or DMG Boost |
|---|
| Lv 1 to 10 | +3% | +1% | +0.5% |
| Lv 11 to 20 | +3% | +2% | +1% |
| Lv 21 to 30 | +3% | +2% | +1% |
| Lv 31 to 40 | +4% | +2% | +1% |
| Lv 41 to 50 | +4% | +3% | +1.5% |
| Lv 51 to 60 | +4% | +3.33% | +1.67% |
| At 60 | +63% | +40% | +20% |
Training cost · Legendary and Mythic
| Levels | Sentinel Manual | Cores | Duplicates | Gate |
|---|
| Lv 1 to 10 | 2,635 | 70 | 1 | level 10 needs Enhance 2 |
| Lv 11 to 20 | 3,940 | 125 | 1 | level 20 needs Enhance 3 |
| Lv 21 to 30 | 5,830 | 165 | 1 | level 30 needs 4★ |
| Lv 31 to 40 | 8,620 | 205 | 1 | level 40 needs Enhance 5 |
| Lv 41 to 50 | 12,780 | 245 | 1 | level 50 needs Enhance 7 |
| Lv 51 to 60 | 18,850 | 285 | 1 | level 60 needs Enhance 9 |
| Total to 60 | 52,655 | 1,095 | 6 | |