Every mount, both skill lines, and exactly what each star unlocks. All 6, from build 0630.


DoomscaleMythic
Obtained from limited time events
Power skillDraconic Wrathby stars
0★Lv.1
Final DMG Reduction +20%.
Every time your Weapon Attack critically strikes, reduce the ATK and DEF of the enemy by -5%, stacking up to 8 times, and lasting for 4 turns.
5★
Every time you are hit with a Weapon Attack or you are hit with a critical strike, gain +3% critical hit rate and +3% critical hit damage, stacking up to 8 times, and lasting for 4 turns.
Combat skillCauterizeby Enhancement
Enhance 0Lv.1
Every 3 turns, Doomscale lets out a breath of fire, dealing Fire DMG equal to 300% ATK + True DMG equal to 5% of the enemy's Max HP on all enemies. When Doomscale enters the battle, you gain 1 stack of Magic Resistant Scales, granting you +5% Final DMG Reduction and making you immune to the next crowd control effect. When Doomscale dies, your Ultimate Gauge instantly gets filled up to 100%, and your Final DMG Boost is increased by +10% for the rest of combat.
Enhance 2
Cauterize damage increased to 600% ATK.
Magic Resistant Scales now grant you +10% Final DMG Reduction
Enhance 4Lv.3
When Doomscale dies, you gain 1 stack of Magic Resistant Scales
Enhance 7Lv.4
Cauterize damage increased to 900% ATK.
Cauterize cooldown reduced to 2 turns.
Enhance 10Lv.5
Whenever Doomscale uses Cauterize, Both you AND Doomscale gain 1 stack of Relentless Ire, increasing Max HP by +25% and restoring 50% of Missing HP, stacking infinitely.
Mastery+63% Global ATK, +40% Physical DMG, +40% DMG to Shieldedat level 60, deployed
Lv 10Power
Weapon crits apply 2 shred stacks instead of 1
Lv 20Combat
Also applies 1 Burn stack to every enemy hit needs Enhance 7
Lv 30Power
+4% Final DMG Reduction
Lv 40Combat
True damage +2% of the target's Max HP.
Lv 50Power
Each shred stack also lowers enemy Crit Rate by 1%
Lv 60Combat
Leaves the ground burning: next turn, all enemies take 50% of Cauterize's fire damage again. needs Enhance 7


AuroraLegendary
Obtained from limited time events
Power skillLuminary Blessingby stars
0★Lv.1
DMG Reduction +10%, increase Skill DMG by +10% every 2 rounds, stacking up to 10 times
5★
DMG Reduction +15%, increase Skill DMG by +15% every 2 rounds, stacking up to 10 times
Combat skillStardust Fantasyby Enhancement
Enhance 0Lv.1
Every 3 turns, Aurora unleashes Stardust Fantasy, dealing Skill DMG equal to 300% ATK to all enemies, and reducing all enemies ATK by -20% for 1 turn
Enhance 2
Stardust Fantasy now also heals allies for 10% of their Missing HP
Enhance 4Lv.3
The damage of Stardust Fantasy is increased to 450% ATK
Enhance 7Lv.4
The healing effect of Stardust Fantasy is increased to 20% of their Missing HP
Enhance 10Lv.5
The ATK reduction status of Stardust Fantasy is increased to -40% ATK
Mastery+45% Global ATK, +30% Crit Damage, +30% Shieldat level 60, deployed
Lv 10Power
Starts every battle with 3 Skill DMG stacks already applied
Lv 20Combat
Also shields the hero for 5% Max HP needs Enhance 7
Lv 30Power
+2 max Skill DMG stacks needs 5★
Lv 40Combat
Its enemy ATK debuff lasts 1 turn longer needs Enhance 7
Lv 50Power
At max stacks, the hero also gets +10% Crit DMG needs 5★
Lv 60Combat
Casts a free second time at 50% power needs Enhance 10


Ultimania CodexLegendary
Obtained from limited time events
Power skillSecrets of Magicby stars
0★Lv.1
Magic DMG +20%, and also by an additional +10% after every turn, stacking infinitely
5★
Magic DMG +40%, and also by an additional +15% after every turn, stacking infinitely
Combat skillForbidden Spellsby Enhancement
Enhance 0Lv.1
Every 3 turns, Ultimania Codex casts a random spell.
Flare deals Fire DMG equal to 200% ATK on all enemies, applies Burn on them, and increases the player's Fire DMG by +25% for 1 turn.
Icefall deals Ice DMG equal to 400% ATK to a single enemy, applies Chill on them, and increases the player's Ice DMG by +25% for 1 turn.
Levinbolt deals Lightning DMG equal to 75% ATK to a random enemy 5 times, and increases the player's Lightning DMG by +25% for 1 turn.
Enhance 2
The Fire DMG Buff, Ice DMG Buff, and Lightning DMG Buff are all increased to +40%
Enhance 4Lv.3
Flare now deals damage equal to 300% ATK to all enemies.
Icefall now deals damage equal to 600% ATK to a single enemy.
Levinbolt now deals damage equal to 150% ATK to a random enemy 5 times.
Enhance 7Lv.4
After Ultimania Codex casts a spell, your Ultimate Gauge fills up by +25
Enhance 10Lv.5
The Fire DMG Buff, Ice DMG Buff, and Lightning DMG Buff are all increased to +55%
Mastery+45% Global ATK, +30% Magical DMG, +30% Ultimate Attack DMGat level 60, deployed
Lv 10Power
Starts every battle with 1 extra Magic DMG growth stack
Lv 20Combat
Each spell's element buff lasts 1 turn longer needs Enhance 7
Lv 30Power
Each growth stack also gives the hero +1% Crit Rate needs 5★
Lv 40Combat
20% chance to cast a second, different spell needs Enhance 7
Lv 50Power
Gains 1 extra growth stack whenever the hero lands a critical hit needs 5★
Lv 60Combat
Always casts 2 different spells needs Enhance 10


BramblemawEpic
Reach Mount Global Bonus Lv.10 to unlock
Power skillWild Retaliationby stars
0★Lv.1
When counterattacking, your Counter Rate and Counter Attack DMG are increased by +10% for 1 turn, stacking up to 10 times
5★
When counterattacking, your Counter Rate and Counter Attack DMG are increased by +15% for 2 turn, stacking up to 10 times
Combat skillThick Hideby Enhancement
Enhance 0Lv.1
When taking damage, Bramblemaw has a 60% chance to use Thick Hide, granting the player a shield equal to 10% of Max HP, with a cooldown of 3 turns.
Enhance 2
Probability to use Thick Hide is increased to 80%
Enhance 4Lv.3
Shield gained from Thick Hide is increased to 15% of Max HP
Enhance 7Lv.4
Thick Hide cooldown reduced to 2 turns
Enhance 10Lv.5
Probability to use Thick Hide is increased to 100%
Mastery+36% Global HP, +20% Counter Attack DMG, +20% Damage Reductionat level 60, deployed
Lv 10Power
Starts every battle with 2 counter stacks
Lv 20Combat
When Bramblemaw takes damage from a weapon attack, reflect 20% of the damage back at all enemies.
Lv 30Power
+2 max counter stacks needs 5★
Lv 40Combat
Shield +3% of the hero's Max HP needs Enhance 7
Lv 50Power
Each counterattack heals the hero 2% Max HP (once per turn)
Lv 60Combat
When Bramblemaw dies, the hero strikes with a Counter Attack, and then strikes with a Counter Attack again


Mr. MaulsEpic
Obtained from limited time events
Power skillWild Onslaughtby stars
0★Lv.1
While your HP is below 50%, your ATK is increased by +20% and you take 20% less damage from Damage over Time
5★
While your HP is below 50%, your ATK is increased by +35% and you take 35% less damage from Damage over Time
Combat skillFeral Roarby Enhancement
Enhance 0Lv.1
Every 3 turns, unleash a Feral Roar, dealing Skill DMG equal to 100% ATK to all enemies, and causing all enemies to receive +10% increased Physical DMG for 1 turn
Enhance 2
The damage of Feral Roar is increased to 150% ATK
Enhance 4Lv.3
Feral Roar now causes enemies to take +15% increased Physical DMG for 1 turn
Enhance 10Lv.4
Feral Roar now causes enemies to take +20% increased Physical DMG for 1 turn
Mastery+36% Global ATK, +20% DMG vs >70% HP, +20% Wound DMGat level 60, deployed
Lv 10Power
Triggers at 70% HP
Lv 20Combat
Its Physical DMG debuff lasts 1 turn longer needs Enhance 7
Lv 30Power
While active, the hero heals 5% of the damage the hero deals (only the hero's own damage; pet, sentinel and mount damage does not count)
Lv 40Combat
Roar applies 3 stacks of Wound needs Enhance 7
Lv 50Power
+5% Final DMG Boost while active
Lv 60Combat
Also gives the hero +5% Final DMG Boost for 2 turns needs Enhance 10
How they grow
Star up duplicates
| Rarity | Stars | Duplicates | Enhance levels | Shards to max |
|---|
| Rare | 1 | 1 each | 10 | 1,650 |
| Epic | 6 | 1 each | 10 | 1,650 |
| Legendary | 6 | 1 each | 10 | 1,650 |
| Mythic | 6 | 1 each | 10 | 1,650 |
Enhancement same for every rarity
| Level | Mount shards | Total |
|---|
| Enhance 1 | 30 | 30 |
| Enhance 2 | 60 | 90 |
| Enhance 3 | 90 | 180 |
| Enhance 4 | 120 | 300 |
| Enhance 5 | 150 | 450 |
| Enhance 6 | 180 | 630 |
| Enhance 7 | 210 | 840 |
| Enhance 8 | 240 | 1,080 |
| Enhance 9 | 270 | 1,350 |
| Enhance 10 | 300 | 1,650 |
Mount Global Bonus 100 levels, shared by every mount you own
| Milestone | Cost of that level | Total Mount Pieces |
|---|
| Lv 10 | 455 | 2,650 |
| Lv 25 | 1,000 | 15,255 |
| Lv 50 | 1,000 | 40,255 |
| Lv 75 | 1,500 | 75,055 |
| Lv 100 (max) | 1,500 | 112,555 |
Each mount has its OWN shards, from duplicate copies. Enhancement is what levels the Combat skill you slot into battle; Power comes from stars. Combat skill slots unlock at chapter 15, chapter 25, chapter 55. Mounts inherit LIFE from your hero as they enhance, and carry stat changes of their own.
Mastery
Mastery opens at 3★ and is trained with Mount Manual up to level 60. Every level that is not a Milestone raises one of three hero stats, named on each mount's card: the main stat on levels 1, 4, 7 of every ten, the first DMG stat on 2, 5, 8, the second on 3, 6, 9. Levels 10, 20, 30, 40, 50, 60 are Milestones: each upgrades the mount's own Power or Combat skill (the effect is on the card; a Power upgrade works while the mount is in the Power slot, a Combat upgrade while it is in a Combat slot, and some need a star or Enhance level first). With the mount in one of your three Combat slots your hero gets the full stats; anywhere else, the Power slot included, it gets Echo: 1% of them per Mastery level, up to 60%. Echo gives stats only. Cores are the mount's own shards, the balance Enhancement spends. At level 30 the mount's own frame turns silver, at 60 gold. Mount Manuals drop from the Pet Kingdom Chest and the Snowglobe Chest in the current config.
What a level gives · Epic per level, 3 levels of each stat in every ten
| Levels | Main stat | DMG stats | DMG Reduction or DMG Boost |
|---|
| Lv 1 to 10 | +2% | +1% | +1% |
| Lv 11 to 20 | +2% | +1% | +1% |
| Lv 21 to 30 | +2% | +1% | +1% |
| Lv 31 to 40 | +2% | +1% | +1% |
| Lv 41 to 50 | +2% | +1% | +1% |
| Lv 51 to 60 | +2% | +1.67% | +1.67% |
| At 60 | +36% | +20% | +20% |
What a level gives · Legendary per level, 3 levels of each stat in every ten
| Levels | Main stat | DMG stats | DMG Reduction or DMG Boost |
|---|
| Lv 1 to 10 | +2% | +1% | +0.5% |
| Lv 11 to 20 | +2% | +1% | +0.5% |
| Lv 21 to 30 | +2% | +2% | +1% |
| Lv 31 to 40 | +3% | +2% | +1% |
| Lv 41 to 50 | +3% | +2% | +1% |
| Lv 51 to 60 | +3% | +2% | +1% |
| At 60 | +45% | +30% | +15% |
What a level gives · Mythic per level, 3 levels of each stat in every ten
| Levels | Main stat | DMG stats | DMG Reduction or DMG Boost |
|---|
| Lv 1 to 10 | +3% | +1% | +0.5% |
| Lv 11 to 20 | +3% | +2% | +1% |
| Lv 21 to 30 | +3% | +2% | +1% |
| Lv 31 to 40 | +4% | +2% | +1% |
| Lv 41 to 50 | +4% | +3% | +1.5% |
| Lv 51 to 60 | +4% | +3.33% | +1.67% |
| At 60 | +63% | +40% | +20% |
Training cost · Epic
| Levels | Mount Manual | Cores | Duplicates | Gate |
|---|
| Lv 1 to 10 | 1,850 | 55 | 1 | level 10 needs Enhance 2 |
| Lv 11 to 20 | 2,735 | 100 | 1 | level 20 needs Enhance 3 |
| Lv 21 to 30 | 4,090 | 130 | 1 | level 30 needs 4★ |
| Lv 31 to 40 | 6,020 | 155 | 1 | level 40 needs Enhance 5 |
| Lv 41 to 50 | 8,960 | 185 | 1 | level 50 needs Enhance 7 |
| Lv 51 to 60 | 13,180 | 215 | 1 | level 60 needs Enhance 9 |
| Total to 60 | 36,835 | 840 | 6 | |
Training cost · Legendary and Mythic
| Levels | Mount Manual | Cores | Duplicates | Gate |
|---|
| Lv 1 to 10 | 2,635 | 70 | 1 | level 10 needs Enhance 2 |
| Lv 11 to 20 | 3,940 | 125 | 1 | level 20 needs Enhance 3 |
| Lv 21 to 30 | 5,830 | 165 | 1 | level 30 needs 4★ |
| Lv 31 to 40 | 8,620 | 205 | 1 | level 40 needs Enhance 5 |
| Lv 41 to 50 | 12,780 | 245 | 1 | level 50 needs Enhance 7 |
| Lv 51 to 60 | 18,850 | 285 | 1 | level 60 needs Enhance 9 |
| Total to 60 | 52,655 | 1,095 | 6 | |