A guild has one progress bar: club XP. Club XP comes from one source, donations. XP raises the club level, the club level raises the member cap and unlocks Guild Shop rows. Everything below is read off the live server config.
1Starting one
unlocks at Chapter 7creation costs 1,000 gemsname up to 15 charactersdescription up to 200starts at level 1, 30 seats
A guild can set a minimum power score to apply. The selectable thresholds are 10,000 · 50,000 · 100,000 · 250,000 · 500,000 · 1,000,000 · 2,500,000 · 5,000,000 · 10,000,000. Search returns 20 guilds, the recommendation list returns 10.
2The level curve 10 levels, 30 to 50 seats
Club XP is a running total that never decreases. Your level is the highest row whose total you have reached.
Club level
Total club XP
XP from the level below
Member cap
1
0
0
30
2
7,500
7,500
32
3
25,000
17,500
34
4
67,000
42,000
36
5
163,000
96,000
38
6
385,000
222,000
40
7
900,000
515,000
42
8
2,100,000
1,200,000
44
9
4,000,000
1,900,000
46
10
7,000,000
3,000,000
50
Level 10 is the last row in the data. There is no level 11 and no XP target beyond 7,000,000. The seat gain is +2 per level except the last one, which is +4.
3Donating
Each member gets five donations per 24 hours. They are a price ladder: the first is free, and each one after it costs more gems than the last. The ladder resets on a 24 hour interval.
Donation
Price
Per 24h
Club XP
Activity points
You get back
1st
Free
1
100
100
100 guild coins
2nd
25 gems
1
100
100
100 guild coins
3rd
50 gems
1
100
100
100 guild coins
4th
100 gems
1
100
100
100 guild coins
5th
200 gems
1
100
100
100 guild coins
All five
375 gems
5
500
500
500 guild coins
Every donation is worth the same. The XP, the activity points and the guild coins are single values in the config, not a per tier table: 100 club XP, 100 activity points and 100 guild coins whatever the donation cost. The gems buy nothing but the right to donate again today, so the free donation is worth 100 XP per 0 gems and the fifth is worth 100 XP per 200 gems.
Activity points are tracked per member and per week alongside the club total. This config sets the amount granted, 100 per donation, and carries no reward table for spending or reaching an activity point total.
4What a level actually costs
At 100 XP per donation, every level converts to a flat donation count. The two day columns assume a full roster at that level's cap: five donations each, or the free donation only.
To reach
Donations
Roster
Days, all 5 each
Days, free only
Level 2
75
30
0.5
2.5
Level 3
175
32
1.1
5.5
Level 4
420
34
2.5
12.4
Level 5
960
36
5.3
26.7
Level 6
2,220
38
11.7
58.4
Level 7
5,150
40
25.8
128.8
Level 8
12,000
42
57.1
285.7
Level 9
19,000
44
86.4
431.8
Level 10
30,000
46
130.4
652.2
Level 1 to 10
70,000
321
1,604
The gem bill for a full climb. 70,000 donations is 14,000 sets of five, and a set of five costs 375 gems, so taking a guild from level 1 to level 10 on every paid donation costs the roster 5,250,000 gems between them. The same climb on free donations only is 14,000 member days of free donating, spread across whoever shows up.
Levels 8, 9 and 10 are 61,000 of the 70,000 donations. Everything up to level 7 is under 9,000.
5The rules that bite
Rule
Value
What it means
Donation refresh
24 hours
Each rung of the price ladder allows 1 purchase per 24 hour interval, on server time, so the whole set of five refreshes together.
New member cooldown
24 hours
A member who just joined cannot donate until it expires. Recruiting someone today does not add their donations today.
Active member
7 days
A member counts as active if they were seen within the last 7 days. This is the definition the roster uses.
Leader inactivity
7 days
A leader who has not been seen for 7 days is treated as inactive, which is what makes a leadership takeover possible.
Leave cooldown
120 seconds
Two minutes between leaving a guild and joining another one.
Applications
99 open
The application queue holds up to 99 entries.
Application expiry
7 days
An untouched application drops off after 7 days.
Weekly reset
Monday 00:00 UTC
A 168 hour cycle anchored 96 hours after the epoch, on server time, which lands on Monday 00:00 UTC. Weekly shop limits and the weekly activity point tally run on it.
6The Guild Shop
Three sections, each with its own reset. Prices are in guild coins or guild honor medals. Rows marked with a minimum level stay locked until the club reaches it.
Daily Shop resets every 24 hours
Item
Amount
Min level
Price
Limit
Arena Tickets
1
1
1,250 coins
5 / day
Pet Food
30
1
1,500 coins
1 / day
Advancement Scrolls
10
1
2,000 coins
5 / day
Pet Kingdom Ticket
1
1
2,500 coins
1 / day
Adventure Journals
500
5
3,000 coins
2 / day
Specialization Journals
500
5
3,000 coins
2 / day
Clear the whole section
32,250 coins
per day
Five donations a day pay 500 guild coins, so a full level 10 roster of 50 members generates 25,000 guild coins a day between them while one member clearing the daily shop alone spends 32,250. The daily shop is priced against the guild, not against one player.
Weekly Shop resets Monday 00:00 UTC
Item
Amount
Min level
Price
Limit
Lancelot Shards
1
1
1,000 coins
10 / week
Rogue Shards
1
1
1,000 coins
10 / week
Divine Hammers
50
3
3,000 coins
3 / week
Mount Currency
50
3
3,000 coins
3 / week
Vallatio Shards
1
3
40 medals
3 / week
Illumina Shards
1
3
40 medals
3 / week
Clear the whole section
38,000 coins + 240 medals
per week
Mount Currency is the one row with no amount selector: it is bought one purchase at a time. Staged for a coming update, the Weekly Shop gains a seventh row, Memory Stone at 40 medals, 5 per week, minimum club level 3.
Monthly Shop resets monthly
Item
Amount
Min level
Price
Limit
Obsidian Keys
5
1
2,500 coins
10 / month
Chromatic Keys
5
1
3,000 coins
10 / month
Wish Tokens
5
1
3,000 coins
10 / month
Blazewing Evolution
1
5
50 medals
10 / month
Boneclaw Evolution
1
5
50 medals
10 / month
Flux Evolution
1
5
50 medals
10 / month
Glacidrake Evolution
1
5
50 medals
10 / month
Neklaw Evolution
1
5
50 medals
10 / month
Spore Evolution
1
5
50 medals
10 / month
Clear the whole section
85,000 coins + 3,000 medals
per month
Club level 5 is the shop breakpoint. Level 3 opens Divine Hammers, Mount Currency and the two medal heroes. Level 5 opens both Journal rows in the daily shop and all six pet evolution cores. Nothing in the shop asks for a level above 5, so the five levels past it buy seats only.
Guild coins are paid out by donating, 100 per donation. Guild honor medals are spent here but this config does not say where they are earned, so their income rate is not stated in this guide.
Read from the live server config for guilds: the level curve, donation ladder, membership rules and every shop row and price. Field names and how the client reads them come from the compiled game code. Donation counts, day counts and clear costs on this page are computed from those values. Staged changes are marked as such and are not live yet. Numbers can be retuned in any update.