Guild Conquest is a weekly guild vs guild crown war. Each day your guild is paired against a rival guild; members attack the enemy roster to bank crowns, and the guild that finishes a season on top climbs to a higher tier for bigger rewards. This is everything that decides how many crowns you walk away with.

🏗️
Guild Conquest is preparing to launch. Once it is live, your guild needs at least 10 members and 3,000 activity points to take part.
👑 best single kill 10 crowns ⚔️ 2 attacks per day 🏆 daily win +50 🪜 6 tiers to climb 📅 resets Thu 01:00 UTC

1What a defender is worth

Every enemy is worth crowns based on their rank inside their guild by power. The stronger and higher ranked the player, the more they pay out:

Top 5 by powertheir strongest members
10 each
Next 10mid roster
5 each
Everyone elsethe rest of the guild
3 each
Bot defendersroster filler
1 each
The top of the enemy roster is where the crowns are. A single clean kill on a fresh top 5 enemy is the most valuable action on the whole board.

2You cannot farm one player

The catch: every time a defender is beaten, their crown value is cut in half (rounded down, never below 1). So a top 5 enemy starting at 10 pays out a falling sequence as your guild keeps hitting them:

10
1st kill
→
5
2nd
→
2
3rd
→
1
4th
→
1
after
This is why coordination wins seasons. Five members hitting five different fresh top 5 enemies bank 50 crowns. Five members all piling onto the same enemy bank only 10 + 5 + 2 + 1 + 1 = 19. The board always shows a target's current value, so check it before you commit, a top 5 already beaten down to 1 is worth no more than a bot.

3Your day: two attacks

Each member gets a small, fixed number of swings, plus a big reward for actually winning the day:

⚔️
2 attacks per member, per day
They do not carry over. Two unused attacks is 20 or more crowns left on the table. There is no way to buy extra.
🏆
Winning the daily matchup is worth +50
The guild that out scores its opponent that day gets a flat +50 bonus, more than five perfect top 5 kills. Crowns are a team total, not just personal score.
🛡️
You cannot punch far above your weight
A win against a target whose power is more than 3× yours scores nothing. Leave the enemy whales to your own.
🚫
Daily ceiling of 500 crowns
A safety cap so no single account can run away with a season. With two attacks a day you will never come close, so in practice it never affects you.

4How to score the most

Two attacks a day is not much, so target choice is the whole game. In priority order:

1
Open on a fresh top 5
10 crowns is the best value on the board and it only drops from there. Take the highest current value target you can actually beat.
2
Spread the guild out, do not dogpile
Because each kill halves the target, a guild that splits across many fresh enemies banks far more than one that swarms a single name. Call targets in chat so two people are not both spending a swing on the same player.
3
Read the live value before you swing
If a top 5 has already been worn down to 1 or 2, it is no longer special. Move to the next fresh name instead.
4
Play to win the day, not just to farm
The +50 daily win bonus can swing a whole matchup. Late in the day, if your guild is close to the opponent's total, those last few attacks are better spent securing the win than chasing a marginally bigger personal number.
5
Skip anything more than 3× your power
It pays nothing, so it is a wasted swing. Match yourself to targets in your range.
6
Bots are a last resort
A bot is worth 1 crown. Only hit one if every real target left is either decayed to 1 or out of your power range.

5Bots, dummy guilds and tiers

Three different systems get confused for each other. They solve different problems:

filler players

🤖 Bots

Fake defenders padded into a real guild that is short on members, each worth 1 crown. They make sure there are always enough targets to attack, even against a small guild.

filler opponents

👥 Dummy guilds

Whole computer run guilds used when there is no real opponent to pair you with. They guarantee you always have a matchup and can still earn rewards.

the real balancer

🪜 Tiers

This is what keeps fights fair. Guilds settle into tiers by strength, so you mostly face guilds near your own level, not the bots.

6Climbing the tiers

There are six tiers. Your guild's season placement decides whether you move up, stay, or drop. Higher tiers pay out much more, and only the top tiers reward gems:

Bronze
start
›
Silver
›
Gold
gems unlock
›
Platinum
›
Diamond
›
Master
top rewards
1st place in your bracket promotes you a tier. 2nd and 3rd hold their spot. 4th or lower drops you down. Over a few seasons every guild drifts toward the tier that matches its strength.

7Season schedule

A season begins every Thursday at 01:00 UTC and runs in three phases of 24 hours each:

1. Matchmaking
Guilds are sorted into brackets by tier.
24 hours
2. Battle days
Each day pairs your guild against one rival. Brackets play through every other guild, one matchup per day.
24 hours each
3. Settlement
Standings lock in, tiers move, and rewards are mailed out.
24 hours

8Rewards

Rewards are paid in Guild Coins and Valor Tokens (both spent in the guild shop), with Gems at the very top. These are the 1st place payouts per tier:

TierGuild CoinsValor TokensGems
Bronze1,00050—
Silver1,50075—
Gold2,00010050
Platinum2,75013075
Diamond3,500170100
Master5,000250150
Lower placements pay less on the same curve (roughly 60%, 40% and 20% of the 1st place coins for 2nd, 3rd and 4th). Gems are 1st place only, Gold tier and up. 4th place receives Guild Coins and nothing else. There is also a small participation reward each season, plus repeatable quests: battle 1 to 5 times for 100 to 300 Guild Coins, and a 6th battle for 25 Valor Tokens.
Values reflect the current configuration and may be tuned before or after launch. Some matchmaking and combat outcomes are decided server side and are not shown here.