Awakening consumes one S-Tier item and returns a fixed SS-Tier counterpart. Each source item names exactly one result, so there is no choice and no roll: the pairing is written into the item data. It unlocks after Chapter 40.
1Requirements and cost
Field
Value
Source item
An S-Tier item that carries an awakening target. 16 items qualify.
Minimum rarity
Legendary. Sources start at Epic, so the item has to be merged up first.
Unlocks after
Completing Chapter 40.
Main cost
60 Awakening Crystals
Secondary cost
200 Iron Bars and 1 Chromatic Prism
Iron Bars and Chromatic Prisms are the existing dismantle currencies. Chromatic Prisms only come from dismantling S-Tier equipment.
2Where Awakening Crystals come from 60 per awakening
The Arena shop alone puts one awakening at 1,800,000 Arena Points spread over six seasons, since the season cap is 10 crystals. The hero event exchange is the faster free route at 25 crystals per event, so two events plus a season of Arena buys covers the 60.
3Every pair, side by side 16 pairs, one result each
The S item on the left, what it awakens into on the right, with the skill text exactly as the game writes it. Under a line, action names the BattleAction that line points at, how hard it hits, and the tags that hit carries. Tags are what your damage bonuses key off, and the game never shows them anywhere. The family tags matter most: item synergies count those and nothing else, so a Lightning hit without Bolts feeds no Bolt counter. Underlined words in the text are the ones naming an action shown beneath. Skills are cumulative, so an item keeps every skill below its rarity, and each action is listed at the first rarity that references it rather than repeated all the way up.
Blightmakerweapon · awakened from Plague Blade
Plague Blade
EpicAttack 50, Combo Rate 12.5
LegendaryAttack 80, Combo Rate 19
MythicAttack 120, Combo Rate 25
Mythic +4Attack 160, Combo Rate 31
ultimateInfestation
Slash all enemies for 250% ATK DMG and apply 3 stacks of Poison.
WeaponAttackRageAttackPoisonPhysicalDamage
Epic 200%Legendary 225%Mythic 250%
Great
Poison Damage +25%
Rare
Gain additonal Ultimate charge when inflicting Poison damage
effectno damage
Epic
Damage to Poisoned enemies +20%
Legendary
Poison Damage +60%
Mythic
Poison DMG also grants some Lifesteal
effect5% of MaxHPRestorationLifesteal
Blightmaker
EpicAttack 55+10%, Combo Rate 12.5
LegendaryAttack 88+10%, Combo Rate 19
MythicAttack 132+10%, Combo Rate 25
Mythic +4Attack 176+10%, Combo Rate 31
ultimateInfestation
Slash all enemies for 275% ATK DMG, ignoring shields, and apply 3 stacks of Poison.
WeaponAttackRageAttackIgnoreShieldPhysicalDamage
Epic 225%Legendary 250%Mythic 275%
Common
Gain 2 additional Ultimate charge whenever you apply Poison
actionVirulenceno damage
Great
Poison Damage +100%
Rare
Damage to Poisoned enemies +50%
Epic
After using your Ultimate, gain 1 stack of [Twin Fang]. For each stack of [Twin Fang], follow up on your Ultimate Attack with an additional strike that hits all enemies for 50% ATK and applies 3 stacks of Poison.
actionTwin Fang50% of ATKSkillPhysicalDamage
Legendary
The follow-up attack of [Twin Fang] also restores 10% of your Missing HP.
actionFeast10% of MissingHPRestoration
Mythic
You gain bonus damage reduction whenever an enemy with Poison attacks you. The bonus damage reduction is +1% per stack of Poison on the enemy.
Blossom Whisperweapon · awakened from Katana
Katana
EpicAttack 50, Combo Rate 12.5
LegendaryAttack 80, Combo Rate 19
MythicAttack 120, Combo Rate 25
Mythic +4Attack 160, Combo Rate 31
ultimateQuick Throw
Deal 180% ATK DMG and throw an additional 3 Shurikens.
WeaponAttackRageAttackPhysicalDamage
Epic 160%Legendary 170%Mythic 180%
alsoShuriken50% of ATKSkillPhysicalDamageShuriken
Great
Shuriken DMG +15%
Rare
Throw a Shuriken every 2 rounds
actionShuriken50% of ATKSkillPhysicalDamageShuriken
Epic
When throwing a Shuriken, chance to throw an additional Shuriken
Legendary
Shurikens may apply an additional random effect
Mythic
Casting Ultimate now throws additional 2 Shurikens
Blossom Whisper
EpicAttack 55+10%, Combo Rate 15+20%
LegendaryAttack 88+10%, Combo Rate 21.5+13.2%
MythicAttack 132+10%, Combo Rate 27.5+10%
Mythic +4Attack 176+10%, Combo Rate 33.5+8.1%
ultimateBlossom Whisper
Zantetsuken: Throw 8 Shurikens at random enemies, then slash all enemies for 50% of their Missing HP.
RageAttackno damage
summonsEpic 6Legendary 7Mythic 8
alsoShuriken50% of ATKSkillPhysicalDamageShuriken
alsoFinishing Slash50% of MissingHPno tags
Common
Shurikens have a 50% chance to become [Crystal Shurikens]. [Crystal Shurikens] convert 5% of the damage they deal into a shield.
actionShuriken50% of ATKSkillPhysicalDamageShuriken
actionCrystal Shuriken50% of ATKSkillPhysicalDamageShuriken
actionShuriken Random Enemy50% of ATKSkillPhysicalDamageShuriken
actionRandom Target Crystal Shuriken50% of ATKSkillPhysicalDamageShuriken
actionDeadly Shuriken100% of ATKSkillPhysicalDamageShuriken
actionDeadly Crystal Shuriken100% of ATKSkillPhysicalDamageShuriken
Great
Shuriken DMG +40%
Rare
Throw a Shuriken every round
Epic
When throwing a Shuriken, 25% chance to throw an additional Shuriken
Legendary
When your Weapon Attacks critically strike, throw 1 Shuriken and gain 15 Ultimate Charge
actionRage Gainno damage
Mythic
Every time you throw a Shuriken, there is a 50% chance to gain 1 stack of [Blade Dance], increasing your Crit Rate by +2% and your Crit Damage by +4%, stacking up to 10 times
also defined, not tied to a skill line
Crystal ShieldShield
Finishing Slashno damage
Crimson Hungerweapon · awakened from Vampiric Edge
Vampiric Edge
EpicAttack 50, Combo Rate 12.5
LegendaryAttack 80, Combo Rate 19
MythicAttack 120, Combo Rate 25
Mythic +4Attack 160, Combo Rate 31
ultimateMega Siphon
Deal 230% ATK DMG and heal for 25% of damage dealt.
WeaponAttackRageAttackPhysicalDamage
Epic 210%Legendary 220%Mythic 230%
alsoMega Siphon50% of ATKRestorationLifesteal
Great
Weapon Attacks Lifesteal +3% of ATK
effect3% of ATKRestorationLifesteal
Rare
Basic attacks have a chance to apply Poison
Epic
Basic attacks have a chance to inflict a Wound
Legendary
Inflicting Wound or Poison DMG heals you
effect2% of ATKRestoration
Mythic
When you lifesteal, chance to lifesteal more
effect3% of MaxHPRestoration
Crimson Hunger
EpicAttack 55+10%, Combo Rate 12.5
LegendaryAttack 88+10%, Combo Rate 19
MythicAttack 132+10%, Combo Rate 25
Mythic +4Attack 176+10%, Combo Rate 31
ultimateCrimson Feast
Slash all enemies for 300% ATK DMG and heal for 25% of the damage dealt. Each time you use your Ultimate, increase all lifesteal effectiveness by +25%, stacking infinitely.
WeaponAttackRageAttackPhysicalDamage
Epic 250%Legendary 275%Mythic 300%
Common
Combo Rate, Counter Rate and Lifesteal Rate +5% for every 10% of Missing HP
Great
Weapon Attacks Lifesteal +5% of ATK
actionGreat Lifesteal5% of ATKRestorationLifesteal
Rare
Basic Attacks have a chance to apply both Poison and Wound. Wound duration is now infinite.
Epic
Wound damage heals you for 5% of the damage dealt.
actionWound Heal196650% of FlatValueRestoration
Legendary
Whenever you Lifesteal and whenever Wound deals damage, there is a 50% chance to gain 1 stack of [Hemophilia]. When you use a Weapon Attack, you will consume 1 stack of [Hemophilia] in order to Cleave all enemies.
actionCleave40% of ATKSkillPhysicalDamageCleave
Mythic
The first time your HP reaches below <50%, gain 5 stacks of [Hemophilia]. [Hemophilia] now also increases Combo Rate and Counter Rate by +3% per stack.
also defined, not tied to a skill line
Ult LifestealRestorationLifesteal
Holy Justiceweapon · awakened from Radiant Hammer
Radiant Hammer
EpicAttack 50, Counter Rate 12.5
LegendaryAttack 80, Counter Rate 19
MythicAttack 120, Counter Rate 25
Mythic +4Attack 160, Counter Rate 31
ultimateHoly Swing
Deal 275% ATK DMG and restore 10 Ultimate charge
WeaponAttackRageAttackPhysicalDamage
Epic 225%Legendary 250%Mythic 275%
Great
Basic Attacks grant extra Ultimate Charge
effectno damage
Rare
Casting an Ultimate restores 10% HP
effect10% of MaxHPRestoration
Epic
When casting Ultimate, cast 3 Lightning Bolts
actionBolt55% of ATKSkillMagicalDamageLightningBolts
Legendary
Restore +20 Ultimate charge when using Ultimate Attack
effectno damage
Mythic
When using Ultimate, gain Shield = 15% MAX HP
effect15% of MaxHPShield
Holy Justice
EpicAttack 55+10%, Counter Rate 12.5
LegendaryAttack 88+10%, Counter Rate 19
MythicAttack 132+10%, Counter Rate 25
Mythic +4Attack 176+10%, Counter Rate 31
ultimateHoly Judgement
Smite an enemy for 300% ATK DMG plus 20% of your OWN current HP.
WeaponAttackRageAttackPhysicalDamage
Epic 250%Legendary 275%Mythic 300%
alsoDivine Reckoning20% of HPno tags
Common
When the enemy has 15 or more [Judgement Nisi] stacks, the bonus Current HP damage from your Ultimate Attack becomes True Damage
Great
ALL Weapon Attacks grant extra Ultimate Charge
actionRage Gainno damage
Rare
Casting an Ultimate Restores 10% HP
actionUlt Heal10% of MaxHPRestoration
Epic
When casting an Ultimate, cast 5 [Judgement Bolts] that deal 75% ATK DMG per bolt
actionJudgement Bolt75% of ATKSkillMagicalDamageLightningBoltsDivineBolt
Legendary
[Judgement Bolt] applies 1 stack of [Judgement Nisi]. Each stack of [Judgement Nisi] increases the Current HP scaling of your Ultimate Attack by +1% Current HP
Mythic
When using your Ultimate, gain a shield equal to 15% Max HP
actionUlt Shield15% of MaxHPShield
also defined, not tied to a skill line
Divine Reckoningno damage
Divine ReckoningTrueDamage
Inferno Spireweapon · awakened from Ember Staff
Ember Staff
EpicAttack 50, Magical damage +12.5%
LegendaryAttack 80, Magical damage +19%
MythicAttack 120, Magical damage +25%
Mythic +4Attack 160, Magical damage +31%
ultimateCombustion
Unleash a Fire Wave that burns all enemies for 230% ATK DMG and inflicts Burn.
WeaponAttackRageAttackFireMagicalDamage
Epic 210%Legendary 220%Mythic 230%
Great
Fire DMG +25%
Rare
DMG to Burning enemies +20%
Epic
When enemies take Fire damage, chance to restore 5 ultimate
effectno damage
Legendary
Burn status effect DMG +60%
Mythic
Heal 20% HP when casting Ultimate
effect20% of MaxHPRestoration
Inferno Spire
EpicAttack 55+10%, Magical damage +12.5%
LegendaryAttack 88+10%, Magical damage +19%
MythicAttack 132+10%, Magical damage +25%
Mythic +4Attack 176+10%, Magical damage +31%
ultimateScarlet Flame
Unleash an Inferno that burns all enemies for 375% ATK DMG and inflicts Burn, then heal 20% HP.
WeaponAttackRageAttackFireMagicalDamage
Epic 325%Legendary 350%Mythic 375%
alsoRejuvenating Flame20% of MaxHPRestoration
Common
When your HP reaches 0, consume all [Phoenix Feather] stacks to revive yourself and restore 5% of your HP for each stack of [Phoenix Feather] you have. Can only happen once per run.
actionRebirth5% of MaxHPRestoration
Great
Fire and Burn DMG +60%
Rare
When enemies take Fire damage, gain 5 Ultimate Gauge
actionUltimate Chargeno damage
Epic
All Fire Waves become [Phoenix Wave], dealing 20% ATK as Fire DMG + 1% Current HP as True DMG
actionFire Wave10% of ATKSkillMagicalDamageFire
actionPhoenix Wave20% of ATKSkillMagicalDamageFire
Legendary
Every [Phoenix Wave] has a 50% chance to grant 1 stack of [Phoenix Feather], increases the critical hit rate of Fire attacks by +5% for each stack, stacking up to 10 times.
Mythic
At the end of every turn, cast 1 [Phoenix Wave], and whenever you use your Ultimate, cast 2 [Phoenix Waves]
also defined, not tied to a skill line
Phoenix AshTrueDamage
Rejuvenating FlameRestoration
Tempest Wrathweapon · awakened from Storm Staff
Storm Staff
EpicAttack 50, Magical damage +12.5%
LegendaryAttack 60, Magical damage +19%
MythicAttack 70, Magical damage +25%
Mythic +4Attack 70, Magical damage +31%
ultimateSummon Storm
Summon 7 Lightning Bolts that hit random enemies
RageAttackno damage
summonsEpic 5Legendary 6Mythic 7
alsoBolt Random Enemy50% of ATKSkillMagicalDamageLightningBolts
Great
Lightning DMG +25%
Rare
Cast 1 Lightning Bolt every round
actionBolt55% of ATKSkillMagicalDamageLightningBolts
Epic
Casting 9 Bolts restores 30 Ultimate
actionRage Gain 30no damage
Legendary
Lightning DMG +60%
Mythic
Lightning Bolts have a chance to inflict Burn
actionBolt Random Enemy50% of ATKSkillMagicalDamageLightningBolts
Summon 8 Divine Bolts that hit random enemies for 75% ATK DMG per bolt. Divine Bolts grant the user a shield equal to 1% Max HP per bolt
RageAttackno damage
summonsEpic 6Legendary 7Mythic 8
alsoDivine Bolt75% of ATKSkillMagicalDamageLightningBoltsDivineBolt
alsoUltimate Shield1% of MaxHPShield
Common
Bolts have a 25% chance to become Divine Bolts
actionBolt55% of ATKSkillMagicalDamageLightningBolts
actionDivine Bolt75% of ATKSkillMagicalDamageLightningBoltsDivineBolt
Great
Lightning DMG +100%
Rare
Cast 2 Bolts every round
Epic
Casting Bolt will grant you 1 stack of [Rolling Thunder], increasing Bolt DMG by +10% per stack up to 10 times
actionBolt Random Enemy50% of ATKSkillMagicalDamageLightningBolts
Legendary
[Divine Bolts] will consume 1 stack of [Rolling Thunder] to deal +50% increased damage and grant an additional 1% Max HP shield
actionUltimate Shield Enhanced2% of MaxHPShield
actionDivine Bolt Enhanced112.5% of ATKSkillMagicalDamageLightningBoltsDivineBolt
Mythic
Skill Crit Rate +10%, and [Rolling Thunder] increases Skill Crit Rate by +2% per stack
also defined, not tied to a skill line
Ultimate ShieldShield
Unforgiving Frostweapon · awakened from Glacial Hammer
Glacial Hammer
EpicAttack 50, Counter Rate 12.5
LegendaryAttack 80, Counter Rate 19
MythicAttack 120, Counter Rate 25
Mythic +4Attack 160, Counter Rate 31
ultimateShock Freeze
Deal 200% ATK DMG to all enemies and freeze them for 1 round.
WeaponAttackRageAttackIcePhysicalDamage
Epic 165%Legendary 180%Mythic 200%
Great
Ice DMG +25%
Rare
Damage to Chilled enemies +25%
Epic
Freezing an enemy grants DEF +20% for 2 rounds
Legendary
Ice DMG +60%
Mythic
Frozen targets take +50% DMG
Unforgiving Frost
EpicAttack 55+10%, Counter Rate 12.5
LegendaryAttack 88+10%, Counter Rate 19
MythicAttack 132+10%, Counter Rate 25
Mythic +4Attack 176+10%, Counter Rate 31
ultimateIce Tomb
Spawn a Tomb of Ice that deals 300% ATK DMG to all enemies, freezing all enemies for 1 round. When the freeze expires, they take additional damage equal to 10% of their Max HP as True DMG.
RageAttackIceWeaponAttackPhysicalDamage
Epic 250%Legendary 275%Mythic 300%
alsoShatter10% of MaxHPTrueDamage
Common
Freeze cooldown -1 turn. After freezing an enemy, gain +50% Combo Rate for 1 turn.
Great
Ice DMG +100%
Rare
Damage to Chilled and Frozen enemies +50%
Epic
When you Freeze an enemy, gain a shield equal to 10% Max HP, and apply 3 stacks of [Diamond Dust] on the enemy. Your Weapon Attacks will consume 1 stack of [Diamond Dust] to cast 1 Icicle. All stacks of [Diamond Dust] are removed once the enemy is no longer frozen.
actionEpic Shield10% of MaxHPShield
actionIcicle50% of ATKSkillMagicalDamageIceIcicle
Legendary
When hitting a Frozen enemy with a Weapon Attack, cast Frost Strike instead of Icicle if the enemy has 2 or less stacks of [Diamond Dust].
actionFrost Strike200% of ATKSkillMagicalDamageIce
Mythic
When hitting a Frozen enemy with a Weapon Attack, cast Frost Nova instead of Frost Strike if the enemy has exactly 1 stack of [Diamond Dust].
actionFrost Nova200% of ATKSkillMagicalDamageIce
also defined, not tied to a skill line
ShatterTrueDamage
Holy Vanguardarmor · awakened from Paladin's Plate
Paladin's Plate
EpicMax HP 200
LegendaryMax HP 320
MythicMax HP 520
Mythic +4Max HP 720
Great
When a Shield is created on you, heal 5% HP
effect5% of MaxHPRestoration
Rare
All Shield gained +15%
Epic
Global HP +25%
Legendary
+30% to all Shield gained
Mythic
Cast Bolt when taking damage
actionBolt55% of ATKSkillMagicalDamageLightning
Holy Vanguard
EpicMax HP 200same
LegendaryMax HP 320same
MythicMax HP 520same
Mythic +4Max HP 720same
Common
While HP is 40% or below, gain Final Damage Reduction +50%
Great
Global HP +50% and Shield gained +30%
Rare
Gain a Shield equal to 30% of Max HP at the start of battle
actionHoly Shield Battle Start30% of MaxHPShield
Epic
When a Shield is created on you, heal 10% Max HP (once per turn) and gain Final Damage Reduction +5% for 1 turn (stacks up to 10)
actionHoly On Shield Heal10% of MaxHPRestoration
Legendary
Chance to cast up to 3 Bolts whenever you take damage
actionHoly Bolt55% of ATKSkillMagicalDamageLightning
Mythic
The first time you take damage each round, gain a Shield equal to 10% of Max HP
actionHoly Shield On Damage10% of MaxHPShield
Nature's Embracearmor · awakened from Druid's Coat
Druid's Coat
EpicMax HP 200
LegendaryMax HP 320
MythicMax HP 520
Mythic +4Max HP 720
Great
All healing received +15%
Rare
Restore +3% HP every turn
effect3% of MaxHPRestoration
Epic
Global HP +25%
Legendary
Restore +6% HP every turn
effect6% of MaxHPRestoration
Mythic
At <40% HP for the 1st time in combat, restore HP equal to 100% of ATK
effect100% of ATKRestoration
Nature's Embrace
EpicMax HP 200same
LegendaryMax HP 320same
MythicMax HP 520same
Mythic +4Max HP 720same
Common
When HP drops to 40% or below, gain Living Armor for 3 turns, healing 1% Max HP whenever you take damage
Great
Global HP +50% and all healing received +30%
Rare
Restore +6% HP every turn
effect6% of MaxHPRestoration
Epic
Fire/Ice/Lightning Resistance +50% for the first 3 turns, afterwards the bonus is reduced to +25%
Legendary
When restoring HP, there is a 50% chance to gain +10 Ultimate Charge
actionNature Ultimate Gainno damage
Mythic
Every round, your Max HP is increased by +2%, stacking infinitely
Primordial Platearmor · awakened from Dragon Plate
Dragon Plate
EpicMax HP 200
LegendaryMax HP 320
MythicMax HP 520
Mythic +4Max HP 720
Great
Taking Damage has a chance to inflict Burn on the enemy
Rare
Damage Reduction +10%
Epic
Global HP +25%
Legendary
Guaranteed to Inflict a stack of Burn when taking damage
Mythic
Guaranteed to Inflict 2 stacks of Burn when taking damage
Primordial Plate
EpicMax HP 200same
LegendaryMax HP 320same
MythicMax HP 520same
Mythic +4Max HP 720same
Common
When HP drops to 40% or below, Dragon Roar stuns all enemies for 1 turn
actionDragon Roarno damage
Great
Global HP +50% and Damage Reduction +20%
Rare
Every 2 turns, cast [Dragon's Mercy], restoring 20% of your Missing HP.
actionDragons Mercy20% of MissingHPRestoration
Epic
When Dragon's Mercy heals you, gain Final Damage Reduction +20% for 1 turn
Legendary
Inflict 2 stacks of Burn on the attacker when you take damage
Mythic
[Dragon's Mercy] now restores 40% of your Missing HP and grants +30% Final DMG Reduction for 1 turn
actionDragons Mercy Empowered40% of MissingHPRestoration
Arctic Haloring · awakened from Frost Loop
Frost Loop
EpicAttack 25, Defence 8
LegendaryAttack 40, Defence 11
MythicAttack 60, Defence 15
Mythic +4Attack 80, Defence 19
Great
Global HP +15%
Rare
Every 3 rounds, inflict 2 stacks of Chill on all enemies
Epic
Global ATK +25%
Legendary
+20% Damage to Chilled enemies
Mythic
Ice DMG +40%
Arctic Halo
EpicAttack 25, Defence 8same
LegendaryAttack 40, Defence 11same
MythicAttack 60, Defence 15same
Mythic +4Attack 80, Defence 19same
Common
Every 2 rounds, [Neverwinter] deals double damage and reduces the enemy's DMG Reduction by 20% for 1 turn
Great
Global HP +30% and Global ATK +30%
Rare
Every round, cast [Neverwinter], dealing Skill DMG equal to 70% ATK to a single enemy and applying 1 stack of Chill
actionNeverwinter70% of ATKSkillMagicalDamageIce
Epic
Ice DMG +40% and +30% DMG to enemies affected by Chill
Legendary
Skill Critical Hit DMG +30%
Mythic
Casting [Neverwinter] grants +15% Skill Crit Rate for 2 turns, stacking up to 2 times
Molten Haloring · awakened from Blazing Band
Blazing Band
EpicAttack 25, Defence 8
LegendaryAttack 40, Defence 11
MythicAttack 60, Defence 15
Mythic +4Attack 80, Defence 19
Great
Global HP +15%
Rare
Every 3 rounds, inflict 2 stacks of Burn on all enemies
Epic
Global ATK +25%
Legendary
+20% Damage to Burning enemies
Mythic
Fire DMG +40%
Molten Halo
EpicAttack 25, Defence 8same
LegendaryAttack 40, Defence 11same
MythicAttack 60, Defence 15same
Mythic +4Attack 80, Defence 19same
Common
After casting your Ultimate, gain [Overheat], increasing your Fire Critical Hit Rate by +30% for 1 turn.
Great
Global HP +30% and Global ATK +30%
Rare
Every 3 rounds, cast Fire Wave 3 times
actionFire Wave10% of ATKSkillMagicalDamageFire
Epic
Fire DMG +40% and +30% DMG to enemies affected by Burn
Legendary
Magical Critical Hit DMG +30%
Mythic
Dealing Magical DMG grants +3% Magical Crit Rate, stacking up to 10 times
Wicked Briarring · awakened from Ring of Thorns
Ring of Thorns
EpicAttack 25, Defence 8
LegendaryAttack 40, Defence 11
MythicAttack 60, Defence 15
Mythic +4Attack 80, Defence 19
Great
Global HP +15%
Rare
Every 2 rounds, cast Cleave
actionCleave40% of ATKSkillPhysicalDamageCleave
Epic
Global ATK +25%
Legendary
+20% Damage to Wounded enemies
Mythic
Wound DMG +40%
Wicked Briar
EpicAttack 25, Defence 8same
LegendaryAttack 40, Defence 11same
MythicAttack 60, Defence 15same
Mythic +4Attack 80, Defence 19same
Common
The first [Steel Cyclone] each round is a guaranteed critical strike and follows up with another guaranteed-crit [Steel Cyclone]
Great
Global HP +30% and Global ATK +30%
Rare
Every 2 rounds, gain +20% Physical Crit Rate for 2 turns and cast [Steel Cyclone], dealing Physical DMG equal to 150% ATK to all enemies.
actionSteel Cyclone150% of ATKSkillPhysicalDamageCleaveSteelCyclone
Epic
Wound DMG +40% and +30% DMG to enemies affected by Wound
Legendary
Physical Critical Hit DMG +30%
Mythic
Each time you cast your Ultimate, gain +10% Final DMG Boost (stacks infinitely for the battle)
Elemental Nexusaccessory · awakened from Charm of Elements
Charm of Elements
EpicMax HP 100, Defence 8
LegendaryMax HP 160, Defence 11
MythicMax HP 240, Defence 15
Mythic +4Max HP 320, Defence 19
Great
Global HP +10%
Rare
Fire, Ice, and Lightning DMG Resistance +20%
Epic
Global HP +25%
Legendary
When dealing Fire, Ice, or Lightning damage, there is a chance to gain a shield equal to 5% Max HP (1 turn cooldown)
effect5% of MaxHPShield
Mythic
Basic attacks additionally cast an elemental spell. The spell is determined by the skills you have learned.
actionFireball45% of ATKSkillMagicalDamageFire
actionIcicle50% of ATKSkillMagicalDamageIceIcicle
actionBolt55% of ATKSkillMagicalDamageLightningBolts
Elemental Nexus
EpicMax HP 100, Defence 8same
LegendaryMax HP 160, Defence 11same
MythicMax HP 240, Defence 15same
Mythic +4Max HP 320, Defence 19same
Common
Dealing Fire, Ice, or Lightning damage grants a Mana Charge stack (up to 10), each granting +10% Damage Reduction. Taking damage consumes 1 stack.
Great
Global HP +50%
Rare
Fire, Ice, and Lightning DMG Resistance +30%
Epic
When dealing Fire, Ice, or Lightning damage, there is a chance to gain a shield equal to 15% Max HP (1 turn cooldown)
effect15% of MaxHPShield
Legendary
Basic attacks additionally cast 2 elemental spells. The spells are determined by the skills you have learned.
actionFireball45% of ATKSkillMagicalDamageFire
actionIcicle50% of ATKSkillMagicalDamageIceIcicle
actionBolt55% of ATKSkillMagicalDamageLightningBolts
Mythic
While HP is 50% or above, Magical Crit Rate +20%. While HP is below 50%, Enemy Crit Rate Reduction +20%. (Does not stack with other Elemental Nexus)
Heaven's Favoraccessory · awakened from Angel's Grace
Angel's Grace
EpicMax HP 100, Defence 8
LegendaryMax HP 160, Defence 11
MythicMax HP 240, Defence 15
Mythic +4Max HP 320, Defence 19
Great
Global HP +10%
Rare
On death, revive once per run with 20% HP (does not stack with other revive effects from equipment)
effect20% of MaxHPno damage
Epic
Global HP +25%
Legendary
Revive with 50% HP
effect50% of MaxHPno damage
Mythic
When you revive, gain +20% Damage Reduction for 3 turns
Heaven's Favor
EpicMax HP 100, Defence 8same
LegendaryMax HP 160, Defence 11same
MythicMax HP 240, Defence 15same
Mythic +4Max HP 320, Defence 19same
Common
When you revive, gain +10% Final Damage Boost for 3 turns
Great
Global HP +50%
Rare
On death, revive once per combat with 40% HP (does not stack with other revive effects from equipment)
effect40% of MaxHPRestoration
Epic
When you revive, gain +30% Damage Reduction for 3 turns
Legendary
Final DMG Reduction +10%
Mythic
Revive with 80% HP
effect80% of MaxHPRestoration
Malice Effigyaccessory · awakened from Voodoo Doll
Voodoo Doll
EpicMax HP 100, Defence 8
LegendaryMax HP 160, Defence 11
MythicMax HP 240, Defence 15
Mythic +4Max HP 320, Defence 19
Great
Global HP +10%
Rare
Poison and Wound DMG Resistance +20%
Epic
Global HP +25%
Legendary
Basic attacks have a chance to Lifesteal 25% of ATK
effect25% of ATKRestorationLifesteal
Mythic
When you Lifesteal, remove 1 stack of Poison and Wound from self
Malice Effigy
EpicMax HP 100, Defence 8same
LegendaryMax HP 160, Defence 11same
MythicMax HP 240, Defence 15same
Mythic +4Max HP 320, Defence 19same
Common
When you Lifesteal above your Max HP, gain a shield equal to 50% of the overhealed amount
Great
Global HP +50%
Rare
Poison and Wound DMG Resistance +30%
Epic
Basic attacks have a chance to Lifesteal 35% of ATK
effect35% of ATKRestorationLifesteal
Legendary
When you Lifesteal, remove 1 stack of Poison and Wound from self
Mythic
Heal for 5% of the Poison and Wound damage you deal
effect100% of FlatValueRestoration
4Every weapon's Ultimate 16 Ultimates across 20 of the 21 weapons
Your Ultimate comes from your weapon and nothing else. No armour, ring or accessory carries one, and swapping weapon swaps the Ultimate outright. What the game never tells you is what that hit counts as, and the answers are not what the names suggest: Shock Freeze is Ice but also PhysicalDamage, so it takes ice bonuses and physical bonuses both, while Heavy Strike takes no element bonus at all. Each one is listed at every rarity it can reach, and some of those steps change nothing: Nature Staff hits for the same 165% at Rare and at Epic. It stops improving at Mythic, so the four grades past it raise your stats and leave the Ultimate where it is.
SS-Tier weaponswhat awakening gives you
Blightmakerfrom Plague Blade
ultimateInfestation
Slash all enemies for 275% ATK DMG, ignoring shields, and apply 3 stacks of Poison.
WeaponAttackRageAttackIgnoreShieldPhysicalDamage
Epic 225%Legendary 250%Mythic 275%
Blossom Whisperfrom Katana
ultimateBlossom Whisper
Zantetsuken: Throw 8 Shurikens at random enemies, then slash all enemies for 50% of their Missing HP.
RageAttackno damage
summonsEpic 6Legendary 7Mythic 8
alsoShuriken50% of ATKSkillPhysicalDamageShuriken
alsoFinishing Slash50% of MissingHPno tags
Crimson Hungerfrom Vampiric Edge
ultimateCrimson Feast
Slash all enemies for 300% ATK DMG and heal for 25% of the damage dealt. Each time you use your Ultimate, increase all lifesteal effectiveness by +25%, stacking infinitely.
WeaponAttackRageAttackPhysicalDamage
Epic 250%Legendary 275%Mythic 300%
Holy Justicefrom Radiant Hammer
ultimateHoly Judgement
Smite an enemy for 300% ATK DMG plus 20% of your OWN current HP.
WeaponAttackRageAttackPhysicalDamage
Epic 250%Legendary 275%Mythic 300%
alsoDivine Reckoning20% of HPno tags
Inferno Spirefrom Ember Staff
ultimateScarlet Flame
Unleash an Inferno that burns all enemies for 375% ATK DMG and inflicts Burn, then heal 20% HP.
WeaponAttackRageAttackFireMagicalDamage
Epic 325%Legendary 350%Mythic 375%
alsoRejuvenating Flame20% of MaxHPRestoration
Tempest Wrathfrom Storm Staff
ultimateTempest Wrath
Summon 8 Divine Bolts that hit random enemies for 75% ATK DMG per bolt. Divine Bolts grant the user a shield equal to 1% Max HP per bolt
RageAttackno damage
summonsEpic 6Legendary 7Mythic 8
alsoDivine Bolt75% of ATKSkillMagicalDamageLightningBoltsDivineBolt
alsoUltimate Shield1% of MaxHPShield
Unforgiving Frostfrom Glacial Hammer
ultimateIce Tomb
Spawn a Tomb of Ice that deals 300% ATK DMG to all enemies, freezing all enemies for 1 round. When the freeze expires, they take additional damage equal to 10% of their Max HP as True DMG.
RageAttackIceWeaponAttackPhysicalDamage
Epic 250%Legendary 275%Mythic 300%
alsoShatter10% of MaxHPTrueDamage
S-Tier weaponswhat you awaken from
Ember Staffawakens into Inferno Spire
ultimateCombustion
Unleash a Fire Wave that burns all enemies for 230% ATK DMG and inflicts Burn.
WeaponAttackRageAttackFireMagicalDamage
Epic 210%Legendary 220%Mythic 230%
Glacial Hammerawakens into Unforgiving Frost
ultimateShock Freeze
Deal 200% ATK DMG to all enemies and freeze them for 1 round.
WeaponAttackRageAttackIcePhysicalDamage
Epic 165%Legendary 180%Mythic 200%
Katanaawakens into Blossom Whisper
ultimateQuick Throw
Deal 180% ATK DMG and throw an additional 3 Shurikens.
WeaponAttackRageAttackPhysicalDamage
Epic 160%Legendary 170%Mythic 180%
alsoShuriken50% of ATKSkillPhysicalDamageShuriken
Plague Bladeawakens into Blightmaker
ultimateInfestation
Slash all enemies for 250% ATK DMG and apply 3 stacks of Poison.
WeaponAttackRageAttackPoisonPhysicalDamage
Epic 200%Legendary 225%Mythic 250%
Radiant Hammerawakens into Holy Justice
ultimateHoly Swing
Deal 275% ATK DMG and restore 10 Ultimate charge
WeaponAttackRageAttackPhysicalDamage
Epic 225%Legendary 250%Mythic 275%
Storm Staffawakens into Tempest Wrath
ultimateSummon Storm
Summon 7 Lightning Bolts that hit random enemies
RageAttackno damage
summonsEpic 5Legendary 6Mythic 7
alsoBolt Random Enemy50% of ATKSkillMagicalDamageLightningBolts
Vampiric Edgeawakens into Crimson Hunger
ultimateMega Siphon
Deal 230% ATK DMG and heal for 25% of damage dealt.
Common 150%Great 155%Rare 165%Epic 180%Legendary 200%Mythic 250%
Nature Staff
ultimatePower Cast
Deal 200% ATK DMG to enemies.
WeaponAttackRageAttackMagicalDamage
Common 150%Great 155%Rare 165%Epic 165%Legendary 200%Mythic 200%
Blossom Whisper, Storm Staff and Tempest Wrath deal no damage themselves. They are tagged RageAttack and nothing else, because the row you press is only a summon. Whatever lands comes from what it throws, so read the tags on those lines and not on the Ultimate. It matters in both directions: these Ultimates ignore anything keyed to weapon attacks, and they pick up every bonus that applies to what they summon. Watch for a no tags line, which no damage bonus of any kind reaches.
Storm Staff and Tempest Wrath summon different things. Storm Staff throws ordinary bolts at 50% attack each. Tempest Wrath throws Divine Bolts at 75% each and shields you for 1% of your max HP per bolt, so the Ultimate you get from awakening hits harder per bolt and throws one more of them at the same rarity. They are not the same attack object either, which is what the section below is about.
Holy Swing returns 10 Ultimate charge the moment you use it, the only Ultimate in the game that refunds part of its own cost.
Scarlet Flame (Inferno Spire), Tempest Wrath and Mega Siphon (Vampiric Edge) fire a heal or a shield of their own alongside the damage, as a separate effect of the Ultimate rather than anything you have to unlock. Worth weighing if you are picking for a long fight rather than a burst.
Sword of lightning is left out. It is in the item list but in no chest, shop or event, and its top rarity points at an Ultimate the game files do not contain, so there is no honest damage figure to print.
5The two weapons that change your existing hits 4 replacement rules
Most SS gear adds damage. These two replace a hit you already cast with a stronger version, which is why they scale with how often you cast it rather than with the weapon alone.
Weapon
Replaces
With
Chance
Blossom Whisper
Shuriken
Crystal Shuriken
50%
Blossom Whisper
Shuriken Random Enemy
Random Target Crystal Shuriken
50%
Blossom Whisper
Deadly Shuriken
Deadly Crystal Shuriken
50%
Tempest Wrath
Bolt
Divine Bolt
25%
It replaces one exact attack, not everything with that name. Three different things read as a "Bolt" in this game and only one of them is the one that counts. The shared Bolt attack is the one Tempest Wrath converts. Bolt Random Enemy carries the Bolts damage tag and is still never converted. Volt Band casts something else again, an attack that is not even tagged as a Bolt, despite its skill reading "strike all enemies with a Bolt". Blossom Whisper naming all three of its Shuriken attacks is what shows this is deliberate: a weapon converts exactly what it lists.
The same split decides your run skills. High Voltage and Repeated Bolt count the shared Bolt attack specifically, so they are fed by exactly the attacks Tempest Wrath can convert and by nothing else. Volt Band and Bolt Random Enemy feed neither. When you are judging a piece for a Bolt build, the question is not whether it casts something called a Bolt, it is whether it casts that Bolt.
6How far each item grows Epic to Mythic +4
Growth is the multiplier from the rarity an SS item starts at to the top of the ladder. It is not the same for every item, so it is listed per item rather than assumed.
Item
Stat
Epic
Mythic +4
Growth
Blightmaker
Attack
55
176
3.20x
Blightmaker
Combo Rate
12.5
31
2.48x
Blossom Whisper
Attack
55
176
3.20x
Blossom Whisper
Combo Rate
15
33.5
2.23x
Crimson Hunger
Attack
55
176
3.20x
Crimson Hunger
Combo Rate
12.5
31
2.48x
Holy Justice
Attack
55
176
3.20x
Holy Justice
Counter Rate
12.5
31
2.48x
Inferno Spire
Attack
55
176
3.20x
Inferno Spire
Magical
12.5
31
2.48x
Tempest Wrath
Attack
55
77
1.40x
Tempest Wrath
Magical
15
33.5
2.23x
Unforgiving Frost
Attack
55
176
3.20x
Unforgiving Frost
Counter Rate
12.5
31
2.48x
Holy Vanguard
Max HP
200
720
3.60x
Nature's Embrace
Max HP
200
720
3.60x
Primordial Plate
Max HP
200
720
3.60x
Arctic Halo
Attack
25
80
3.20x
Arctic Halo
Defence
8
19
2.38x
Molten Halo
Attack
25
80
3.20x
Molten Halo
Defence
8
19
2.38x
Wicked Briar
Attack
25
80
3.20x
Wicked Briar
Defence
8
19
2.38x
Elemental Nexus
Max HP
100
320
3.20x
Elemental Nexus
Defence
8
19
2.38x
Heaven's Favor
Max HP
100
320
3.20x
Heaven's Favor
Defence
8
19
2.38x
Malice Effigy
Max HP
100
320
3.20x
Malice Effigy
Defence
8
19
2.38x
Tempest Wrath is the outlier. Its attack runs 55 to 77, a growth of 1.40x, while every other SS weapon runs 55 to 176 at 3.20x. It ends with well under half the attack of the other weapons and leans on its magical damage multiplier instead, exactly as Storm Staff does. Treat it as a caster item, not as a weaker version of the others.
Elemental Nexus, Heaven's Favor, Malice Effigy carry exactly the same base stats as the item they came from, at every rarity. Awakening changes their skills and nothing else, so the growth figures above are the same numbers the source item already had.
13 of the 16 SS items have no Great or Rare step at all: they exist at Common and then jump straight to Epic. The exceptions are Elemental Nexus, Heaven's Favor, Malice Effigy, which carry every step. The live merge ladder stops at Mythic; the four steps beyond it are in the data and are not reachable in the live game yet.
7Items with no awakening path 17 of the 49
These carry no awakening target, so they cannot be turned into anything.
Weapon
Crystal HammerDeadeye's BladeDuelist SpearNature StaffSerrated EdgeSword of lightningWarriors's Blade
Armor
Barbarian VestGladiator ArmorHunter Cloak
Ring
Ninja RingValor BandVenom LoopVolt Band
Accessory
Broken FangProtective CharmSerpent's Eye
Sword of lightning is the exception. It is flagged S-Tier and still has no awakening target. Every other S-Tier item in the file has one.
Built by scripts/build/build_awakening_guide.py. Pairings, costs and the unlock chapter come from the equipment configuration a 0.630 client reads; every stat and every skill line comes from the 0.630 client build itself. Costs and numbers are retuned often, so rebuild after a game update rather than trusting this page indefinitely.