A weekly belt ladder that runs on damage. Unlocks at Chapter 18 and resets every 7 days. Climb from White Belt to Black Belt; the higher the belt and the higher your rank, the more skill-tree Journals you bank.
What the Dojo is actually worth. It pays Adventure and Specialization Journals, the currency that levels your skill trees, and rewards scale hard with belt: a White Belt top finish is 800 + 400 Journals, while a Black Belt rank 1 pays 9,000 Adventure + 6,000 Specialization Journals for the week. Keep that in perspective, though. That is the very top of the entire ladder, once a week. One Elite 200 clear at the 3× energy multiplier pays 10,470 Adventure + 12,960 Specialization, and you can run Elite every day. Treat the Dojo as a weekly bonus on top of Elite Levels, not as where your Journals come from.
How a season works
1. Spend a ticketEach Dojo Battle costs 1 Dojo Ticket. You bank up to 2 at a time, so check in and spend them so they do not overflow.
2. Race the bossYou fight a training dummy (a bear student that toughens by belt, up to the Sensei) and deal as much damage as you can. Damage is the whole game here.
3. Climb your groupYour season damage is your score on a leaderboard of 50 to 200 players in your belt. Highest damage is rank 1.
4. Season endYour final rank mails you Journals, then you promote up a belt (top finishers) or demote down (bottom finishers). Then it all resets.
Along the way you also clear daily damage milestones for Hero Dust and beat boss HP tiers for keys (both below). One-time quests hand out Gems and Wish Tokens for simply playing.
The belt ladder
Promotion tightens and demotion bites harder the higher you go. White and Yellow cannot demote, so early climbing is safe. From Blue Belt up, more players drop than rise, so holding a high belt is the real challenge. "A" = Adventure Journals, "S" = Specialization Journals.
Belt
Group
Promotes
Demotes
Rank 1 prize
Bottom of belt
White Belt
50
top 30%
—
800 A · 400 S
80 A · 40 S
Yellow Belt
50
top 30%
—
1,200 A · 600 S
120 A · 60 S
Orange Belt
50
top 30%
bottom 10%
1,600 A · 900 S
160 A · 90 S
Green Belt
50
top 30%
bottom 10%
2,200 A · 1,300 S
220 A · 130 S
Blue Belt
100
top 20%
bottom 30%
3,000 A · 1,800 S
150 A · 90 S
Purple Belt
100
top 20%
bottom 30%
4,000 A · 2,500 S
200 A · 125 S
Red Belt
100
top 10%
bottom 40%
5,500 A · 3,500 S
275 A · 175 S
Brown Belt
100
top 10%
bottom 40%
7,000 A · 4,500 S
350 A · 225 S
Black Belt
200
—
bottom 50%
9,000 A · 6,000 S
450 A · 300 S
Season rewards, belt by belt
Mailed at season end by your final rank inside your belt group. Every number below is Journals.
White Belt
Group 50 · promote top 30% · no demotion
Rank
Adventure
Spec.
1
800
400
2
640
320
3
480
240
4
400
200
5
240
120
6 to 15
160
80
16 to 30
120
60
31 to 50
80
40
Yellow Belt
Group 50 · promote top 30% · no demotion
Rank
Adventure
Spec.
1
1,200
600
2
960
480
3
720
360
4
600
300
5
360
180
6 to 15
240
120
16 to 30
180
90
31 to 50
120
60
Orange Belt
Group 50 · promote top 30% · demote bottom 10%
Rank
Adventure
Spec.
1
1,600
900
2
1,280
720
3
960
540
4
800
450
5
480
270
6 to 15
320
180
16 to 30
240
135
31 to 50
160
90
Green Belt
Group 50 · promote top 30% · demote bottom 10%
Rank
Adventure
Spec.
1
2,200
1,300
2
1,760
1,040
3
1,320
780
4
1,100
650
5
660
390
6 to 15
440
260
16 to 30
330
195
31 to 50
220
130
Blue Belt
Group 100 · promote top 20% · demote bottom 30%
Rank
Adventure
Spec.
1
3,000
1,800
2
2,400
1,440
3
1,800
1,080
4
1,500
900
5
900
540
6 to 10
600
360
11 to 30
450
270
31 to 60
300
180
61 to 100
150
90
Purple Belt
Group 100 · promote top 20% · demote bottom 30%
Rank
Adventure
Spec.
1
4,000
2,500
2
3,200
2,000
3
2,400
1,500
4
2,000
1,250
5
1,200
750
6 to 10
800
500
11 to 30
600
375
31 to 60
400
250
61 to 100
200
125
Red Belt
Group 100 · promote top 10% · demote bottom 40%
Rank
Adventure
Spec.
1
5,500
3,500
2
4,400
2,800
3
3,300
2,100
4
2,750
1,750
5
1,650
1,050
6 to 10
1,100
700
11 to 30
825
525
31 to 60
550
350
61 to 100
275
175
Brown Belt
Group 100 · promote top 10% · demote bottom 40%
Rank
Adventure
Spec.
1
7,000
4,500
2
5,600
3,600
3
4,200
2,700
4
3,500
2,250
5
2,100
1,350
6 to 10
1,400
900
11 to 30
1,050
675
31 to 60
700
450
61 to 100
350
225
Black Belt
Group 200 · no promotion (top belt) · demote bottom 50%
Rank
Adventure
Spec.
1
9,000
6,000
2
7,200
4,800
3
5,400
3,600
4
4,500
3,000
5
2,700
1,800
6 to 10
1,800
1,200
11 to 20
1,620
1,080
21 to 40
1,350
900
41 to 60
1,080
720
61 to 80
900
600
81 to 100
720
480
101 to 120
585
390
121 to 200
450
300
Daily damage milestones
Reset every day. Hit these damage totals in a day to claim Hero Dust, on top of your season rewards.
Damage in a day
Reward
10,000,000
8 Hero Dust
50,000,000
12 Hero Dust
200,000,000
20 Hero Dust
500,000,000
25 Hero Dust
1,000,000,000
30 Hero Dust
5,000,000,000
40 Hero Dust
10,000,000,000
50 Hero Dust
Boss HP tiers
As your damage grows you clear tougher training bosses. Each HP tier you break drops keys.
Tier
Boss HP
Drop
Tier 1
100,000,000 HP
1× Obsidian Keys
Tier 2
500,000,000 HP
3× Obsidian Keys
Tier 3
3,000,000,000 HP
3× Chromatic Keys
Tier 4
10,000,000,000 HP
5× Chromatic Keys
Tier 5 (Sensei)
no cap
Pure leaderboard damage, no extra drop
One-time Dojo quests
Paid once for getting started. Just attempt battles and claim.
Quest
Reward
Attempt Dojo 2 times
50 Gems · 1 Wish Token
Attempt Dojo 4 times
100 Gems · 1 Wish Token
Attempt Dojo 6 times
200 Gems · 1 Wish Token
Attempt Dojo 8 times
350 Gems · 1 Wish Token
Attempt Dojo 10 times
500 Gems · 1 Wish Token
Tips
1. Never let tickets cap out. You only hold 2, so a battle is wasted potential every time you sit full. Spend, then let them refill.
2. Climb fast while it is free. White and Yellow Belt cannot demote you, so push hard early to reach the belts where the Journal payouts actually get big.
3. The prize is the skill trees. Adventure and Specialization Journals are the only reason to grind the Dojo. If your trees are already maxed, a comfortable belt with low effort is fine.
4. Rank matters more than belt for the top jump. Rank 1 in a belt can out-earn the middle of the belt above it, and it is also your promotion ticket. Push for the top of your group in the final days.
5. Grab the daily Hero Dust. The daily damage milestones are free value even on days you are not chasing rank.